WIP
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+72
-14
@@ -165,7 +165,7 @@ function sweptAABB(
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return time;
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}
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function collideWithCircle(
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function circleOnCircle(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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@@ -195,11 +195,13 @@ function collideWithCircle(
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let disc = b * b - 4 * a * c;
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if (disc >= 0) {
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disc = Math.sqrt(disc);
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const time = (-b - disc) / (2 * a);
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if (time >= 0 && time <= 1) {
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const nx = dx + disX * time;
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const ny = dy + disY * time;
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const inv = 1.0 / Math.sqrt(nx * nx + ny * ny);
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collision.normal.x = nx * inv;
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collision.normal.y = ny * inv;
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collision.time = time;
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@@ -214,7 +216,7 @@ function collideWithCircle(
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collision.normal.y = 0;
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}
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function collideWithRect(
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function circleOnRect(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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@@ -224,7 +226,67 @@ function collideWithRect(
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delta: number,
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) {}
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function collideWithPolygon(
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function circleOnPolygon(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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) {}
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function rectOnCircle(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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) {}
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function rectOnRect(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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) {}
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function rectOnPolygon(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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) {}
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function polygonOnCircle(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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) {}
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function polygonOnRect(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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) {}
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function polygonOnPolygon(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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@@ -235,21 +297,17 @@ function collideWithPolygon(
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) {}
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const circleCollide: Array<Collide> = [
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collideWithCircle,
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collideWithRect,
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collideWithPolygon,
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circleOnCircle,
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circleOnRect,
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circleOnPolygon,
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];
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const rectCollide: Array<Collide> = [
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collideWithCircle,
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collideWithRect,
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collideWithPolygon,
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];
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const rectCollide: Array<Collide> = [rectOnCircle, rectOnRect, rectOnPolygon];
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const polygonCollide: Array<Collide> = [
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collideWithCircle,
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collideWithRect,
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collideWithPolygon,
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polygonOnCircle,
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polygonOnRect,
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polygonOnPolygon,
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];
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function createCollisionBuffer(size: number): CollisionBuffer {
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