The great move >.<
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import "./main.css";
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import {
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type Component,
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createEffect,
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createSignal,
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onMount,
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Show,
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} from "solid-js";
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import { render } from "solid-js/web";
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import { spriteMap } from "#/engine/Animation.ts";
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import type { Entity } from "#/engine/Entity.ts";
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import {
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currentScene,
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type SceneData,
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sceneChangedHandlers,
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sceneGraph,
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sceneProcessMap,
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setScene,
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} from "#/engine/Scene.ts";
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import { setScale, viewport } from "#/engine/Viewport.ts";
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import { InputField } from "./controls/InputField.tsx";
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import { RangeSlider } from "./controls/RangeSlider.tsx";
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import { GraphBrowser } from "./GraphBrowser.tsx";
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import { ItemList, type ItemsRef } from "./ItemList.tsx";
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import { ArrowAutofitHeightIcon } from "./icons/ArrowAutofitHeight.tsx";
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import { ArrowAutofitWidthIcon } from "./icons/ArrowAutofitWidth.tsx";
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import { FileIcon } from "./icons/File.tsx";
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import { LetterXIcon } from "./icons/LetterX.tsx";
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import { LetterYIcon } from "./icons/LetterY.tsx";
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import { ZoomScanIcon } from "./icons/ZoomScan.tsx";
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async function fetchScenes(): Promise<string[]> {
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const indexRef: string[] = await (await fetch(`/api/scenes`)).json();
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const items = indexRef.filter((value) => value.includes("scene"));
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return items.map((i) => i.substring(1).split("/")[0]);
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}
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function mapSceneEntities(sceneData: SceneData): string[] {
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return sceneData.entities.map((entity) => entity.name);
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}
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function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
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gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
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}
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const scenesRaw = await fetchScenes();
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const DevTools: Component<{ gameContainer: HTMLElement }> = ({
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gameContainer,
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}) => {
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const [width, setWidth] = createSignal(320);
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let isResizing = false;
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const startResizing = (): void => {
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isResizing = true;
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};
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const stopResizing = (): void => {
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isResizing = false;
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};
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const handleMouseMove = (event: MouseEvent) => {
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if (isResizing) {
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setWidth(event.clientX);
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self.dispatchEvent(new Event("resize"));
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}
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};
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adjustGameContainer(gameContainer, width());
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const [currentScale, setCurrentScale] = createSignal(viewport.scale);
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const [sceneData, setSceneData] = createSignal(currentScene.data);
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const [scenes] = createSignal(scenesRaw);
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const [entities, setEntities] = createSignal(
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mapSceneEntities(currentScene.data),
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);
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const [activeEntity, setActiveEntity] = createSignal<null | Entity<unknown>>(
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null,
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);
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createEffect(() => {
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setScale(currentScale());
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});
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const setCurrentScene = async (items: ItemsRef): Promise<void> => {
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const name = items.find((ref) => ref.item.isActive)!.item.label;
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await setScene(name);
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};
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sceneChangedHandlers.add((data) => {
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setActiveEntity(null);
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setSceneData(data);
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setEntities(mapSceneEntities(data));
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});
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const selectEntity = (items: ItemsRef): void => {
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const activeRef = items.find((ref) => ref.item.isActive)!;
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const instances = currentScene.entityInstanceMap.get(
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activeRef.item.label,
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)!.instances;
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const entityRefs = items.filter(
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(ref) => ref.item.label === activeRef.item.label,
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);
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const instance =
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instances[entityRefs.findIndex((ref) => ref.item.isActive)];
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setActiveEntity(instance);
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const sprite = spriteMap.get(instance.animation.spriteSrc)!;
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const processProxy = sceneProcessMap.get(currentScene.data.name)!;
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const ctx = viewport.ctx;
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currentScene.process = (...args) => {
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processProxy(...args);
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ctx.save();
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ctx.lineWidth = 1;
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ctx.strokeStyle = "#6572f5";
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viewport.ctx.strokeRect(
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instance.position.x - 0.5,
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instance.position.y - 0.5,
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sprite.image.width / sprite.xFrames + 1,
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sprite.image.height / sprite.yFrames + 1,
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);
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ctx.fillStyle = "#ee459e";
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viewport.ctx.fillRect(
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instance.position.x - 1,
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instance.position.y - 1,
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2,
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2,
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);
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ctx.restore();
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};
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};
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onMount(() => {
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self.addEventListener("resize", () => {
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adjustGameContainer(gameContainer, width());
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});
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self.dispatchEvent(new Event("resize"));
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document.addEventListener("mousemove", handleMouseMove);
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document.addEventListener("mouseup", stopResizing);
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});
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return (
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<div class="dev-tools" style={{ width: `${width()}px` }}>
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<div class="tool-bar">
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<div class="zoom-bar">
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<button type="button" onClick={() => setCurrentScale(4)}>
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<ZoomScanIcon />
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</button>
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<RangeSlider
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name="scale"
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min={1}
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max={8}
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step={1}
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value={currentScale()}
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onInput={(value) => setCurrentScale(value)}
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></RangeSlider>
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<span>{currentScale()}</span>
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</div>
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<div class="scene-props">
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<InputField
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name="file"
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value={sceneData().name}
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icon={FileIcon()}
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></InputField>
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<InputField
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type="number"
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name="width"
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value={String(sceneData().width)}
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icon={ArrowAutofitWidthIcon()}
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onChange={(value) => {
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currentScene.data.width = parseInt(value);
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self.dispatchEvent(new Event("resize"));
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}}
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></InputField>
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<InputField
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type="number"
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name="height"
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value={String(sceneData().height)}
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icon={ArrowAutofitHeightIcon()}
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onChange={(value) => {
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currentScene.data.height = parseInt(value);
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self.dispatchEvent(new Event("resize"));
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}}
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></InputField>
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</div>
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<ItemList name="Scenes" handler={setCurrentScene} items={scenes} />
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<GraphBrowser graph={sceneGraph} seed={2802446152} />
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<ItemList name="Entities" handler={selectEntity} items={entities} />
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<Show when={activeEntity() !== null}>
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<div class="entity-props">
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<InputField
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type="number"
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name="x"
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value={String(activeEntity()!.position.x)}
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icon={LetterXIcon()}
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onChange={(value) => {
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activeEntity()!.position.x = parseInt(value);
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}}
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></InputField>
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<InputField
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type="number"
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name="y"
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value={String(activeEntity()!.position.y)}
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icon={LetterYIcon()}
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onChange={(value) => {
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activeEntity()!.position.y = parseInt(value);
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}}
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></InputField>
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</div>
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</Show>
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</div>
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<div class="tool-bar-resize" onMouseDown={startResizing}></div>
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</div>
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);
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};
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export function use(container: HTMLElement): void {
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render(() => <DevTools gameContainer={container} />, document.body);
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}
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