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import { type Component, createSignal, onMount } from "solid-js";
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import { render } from "solid-js/web";
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import { setScale, viewport } from "#/engine/Viewport.ts";
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import { RangeSlider } from "#/tools/controls/RangeSlider.tsx";
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import style from "./main.module.css";
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function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
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gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
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}
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const DevTools: Component<{ gameContainer: HTMLElement }> = ({
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gameContainer,
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}) => {
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const [width, setWidth] = createSignal(320);
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let isResizing = false;
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const startResizing = (): void => {
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isResizing = true;
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};
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const stopResizing = (): void => {
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isResizing = false;
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};
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const handleMouseMove = (event: MouseEvent) => {
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if (isResizing) {
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setWidth(event.clientX);
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self.dispatchEvent(new Event("resize"));
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}
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};
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adjustGameContainer(gameContainer, width());
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onMount(() => {
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self.addEventListener("resize", () => {
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adjustGameContainer(gameContainer, width());
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});
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self.dispatchEvent(new Event("resize"));
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document.addEventListener("mousemove", handleMouseMove);
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document.addEventListener("mouseup", stopResizing);
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});
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return (
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<div class={style.devTools} style={{ width: `${width()}px` }}>
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<div class={style.toolBar}>
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<RangeSlider
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name="scale"
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min={1}
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max={8}
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step={1}
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value={viewport.initialScale}
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onInput={setScale}
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/>
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</div>
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<div class={style.toolBarResize} onMouseDown={startResizing}></div>
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</div>
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);
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};
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export function use(container: HTMLElement): void {
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render(() => <DevTools gameContainer={container} />, document.body);
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}
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