move and slide
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@@ -7,6 +7,7 @@ import {
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getDistance,
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getDotProduct,
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invScale,
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scale,
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setUnitNormal,
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type Vector,
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} from "#/engine/Vector.ts";
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@@ -283,8 +284,17 @@ export function moveAndSlide(
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): void {
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const collisions = moveAndCollide(id, velocity, delta);
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for (const collision of collisions) {
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const time = collision.time;
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if (time === -Infinity) {
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continue; // TODO
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}
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const dot = getDotProduct(velocity, collision.normal);
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velocity.x -= collision.normal.x * dot;
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velocity.y -= collision.normal.y * dot;
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const ts = Math.min(0, time - 0.001);
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const tsx = velocity.x * ts;
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const tsy = velocity.y * ts;
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const rt = 1 - time;
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velocity.x -= collision.normal.x * dot * rt + tsx;
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velocity.y -= collision.normal.y * dot * rt + tsy;
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}
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}
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