This commit is contained in:
Schluffe
2026-02-16 23:18:14 +01:00
parent f07dc0bf51
commit 31901f53f7
3 changed files with 44 additions and 13 deletions
+7 -7
View File
@@ -5,15 +5,15 @@
"": { "": {
"name": "nage", "name": "nage",
"devDependencies": { "devDependencies": {
"@biomejs/biome": "latest", "@biomejs/biome": "2.3.14",
"@types/bun": "latest", "@types/bun": "1.3.8",
"lz-string": "latest", "lz-string": "1.5.0",
"solid-js": "latest", "solid-js": "1.9.11",
"vite": "latest", "vite": "7.3.1",
"vite-plugin-solid": "latest", "vite-plugin-solid": "2.11.10",
}, },
"peerDependencies": { "peerDependencies": {
"typescript": "latest", "typescript": "5.9.3",
}, },
}, },
}, },
+13
View File
@@ -0,0 +1,13 @@
import type { Vector } from "#/engine/Vector.ts";
export type Body<T extends { position: Vector }> = {
shape: T;
offset: Vector;
};
export function moveAndCollide<T extends { position: Vector }>(
body: Body<T>,
velocity: Vector,
): void {
return;
}
+24 -6
View File
@@ -1,16 +1,22 @@
import { createAnimation, playAnimation } from "#/engine/Animation.ts"; import { createAnimation, playAnimation } from "#/engine/Animation.ts";
import { createCircle, drawCircle } from "#/engine/Circle";
import { moveAndCollide } from "#/engine/Collision.ts";
import { defineEntity } from "#/engine/Entity.ts"; import { defineEntity } from "#/engine/Entity.ts";
import { keyboardInput } from "#/engine/Keyboard.ts"; import { keyboardInput } from "#/engine/Keyboard.ts";
import { pointer } from "#/engine/Pointer.ts"; import { pointer } from "#/engine/Pointer.ts";
import { fromSrc, type Sprite } from "#/engine/Sprite.ts"; import { fromSrc, type Sprite } from "#/engine/Sprite.ts";
import { createVector } from "#/engine/Vector.ts";
import charIdle from "#/game/assets/char-idle.png"; import charIdle from "#/game/assets/char-idle.png";
// import { moveAndCollide } from "#/some/where.ts";
const idle: Sprite = await fromSrc(charIdle, 2, 4); const idle: Sprite = await fromSrc(charIdle, 2, 4);
const { animate, process } = defineEntity("hero", { const { animate, process } = defineEntity("hero", {
animation: createAnimation(idle, 500, 2), animation: createAnimation(idle, 500, 2),
velocity: createVector(),
body: {
shape: createCircle(createVector(), 4),
offset: createVector(8, 10),
},
}); });
animate((entity, ctx, delta) => { animate((entity, ctx, delta) => {
@@ -21,6 +27,7 @@ animate((entity, ctx, delta) => {
entity.position.y, entity.position.y,
delta, delta,
); );
drawCircle(ctx, entity.body.shape, "red");
}); });
process((entity, delta) => { process((entity, delta) => {
@@ -29,8 +36,19 @@ process((entity, delta) => {
entity.position.y = pointer.position.y; entity.position.y = pointer.position.y;
} }
entity.position.x -= keyboardInput.arrowLeft ? 1 : 0; entity.velocity.x -= keyboardInput.arrowLeft ? 0.1 : 0;
entity.position.x += keyboardInput.arrowRight ? 1 : 0; entity.velocity.x += keyboardInput.arrowRight ? 0.1 : 0;
entity.position.y -= keyboardInput.arrowUp ? 1 : 0; entity.velocity.y -= keyboardInput.arrowUp ? 0.1 : 0;
entity.position.y += keyboardInput.arrowDown ? 1 : 0; entity.velocity.y += keyboardInput.arrowDown ? 0.1 : 0;
entity.position.x += entity.velocity.x * delta;
entity.position.y += entity.velocity.y * delta;
entity.velocity.x = 0;
entity.velocity.y = 0;
moveAndCollide(entity.body, entity.velocity);
entity.body.shape.position.x = entity.body.offset.x + entity.position.x;
entity.body.shape.position.y = entity.body.offset.y + entity.position.y;
}); });