This commit is contained in:
Schluffe
2026-03-17 23:26:16 +01:00
parent 3242e8cbbb
commit 31ae9d94d5
5 changed files with 51 additions and 36 deletions
+25
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@@ -0,0 +1,25 @@
export default class RingBuffer<T> {
size: number;
mask: number;
cursor: number;
buffer: Array<T>;
constructor(size: number, blueprint: T) {
if ((size & (size - 1)) !== 0) {
throw new Error("size must be a power of two");
}
this.size = size;
this.mask = size - 1;
this.cursor = 0;
this.buffer = [];
for (let i = 0; i < size; i++) {
this.buffer.push(structuredClone(blueprint));
}
}
next(): T {
return this.buffer[this.cursor++ & this.mask];
}
}
+19 -29
View File
@@ -1,9 +1,10 @@
import type { Circle } from "#/engine/Circle.ts"; import type { Circle } from "#/engine/Circle.ts";
import type MapProxy from "#/engine/lib/MapProxy.ts"; import type MapProxy from "#/engine/lib/MapProxy.ts";
import RingBuffer from "#/engine/lib/RingBuffer.ts";
import type { Polygon } from "#/engine/Polygon.ts"; import type { Polygon } from "#/engine/Polygon.ts";
import type { Rect } from "#/engine/Rect.ts"; import type { Rect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts"; import $ from "#/engine/Scene.ts";
import type { Vector } from "#/engine/Vector.ts"; import { createVector, type Vector } from "#/engine/Vector.ts";
const CIRCLE = 0; const CIRCLE = 0;
const RECT = 1; const RECT = 1;
@@ -13,49 +14,38 @@ type Shape = 0 | 1 | 2;
export type Collider = { export type Collider = {
shape: Shape; shape: Shape;
collision: Collision;
}; };
export type Collision = { export type Collision = {
id: string; id: string;
}; };
const collisions = new Map<string, Collision>(); export function createCollider(shape: Shape): Collider {
return {
shape,
collision: { id: "" },
};
}
function check( const collisions = new RingBuffer(128, {
id: string, id: "",
collider: Collider, normal: createVector(),
position: Vector, });
colliders: MapProxy<string, Collider>,
): string | undefined {
for (const [oid, other] of colliders.entries()) {
if (oid !== id && other) {
return oid;
}
}
}
export function moveAndCollide( export function moveAndCollide(
id: string, id: string,
velocity: Vector, velocity: Vector,
delta: number, delta: number,
): Collision | undefined {
return collisions.get(id);
}
export function processPhysics(
ctx: CanvasRenderingContext2D,
delta: number,
): void { ): void {
const colliders = $<Collider>("collider")!; const colliders = $<Collider>("collider")!;
const positions = $<Vector>("position")!;
for (const [id, collider] of colliders.entries()) { for (const [oid, _] of colliders.entries()) {
const position = positions.get(id)!; if (oid === id) {
const target = check(id, collider.value, position.value, colliders); continue;
if (target !== undefined) {
collisions.set(id, { id: target });
} else {
collisions.delete(id);
} }
const self = colliders.get(id)!.value;
self.collision.id = oid;
} }
} }
+5 -3
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@@ -10,6 +10,7 @@ import {
} from "#/engine/Sprite.ts"; } from "#/engine/Sprite.ts";
import { import {
type Collider, type Collider,
createCollider,
moveAndCollide, moveAndCollide,
} from "#/engine/system/processPhysics.ts"; } from "#/engine/system/processPhysics.ts";
import { createVector, type Vector } from "#/engine/Vector.ts"; import { createVector, type Vector } from "#/engine/Vector.ts";
@@ -23,12 +24,13 @@ const process = defineEntity("hero", {
sprite: createSprite(idleSrc), sprite: createSprite(idleSrc),
animation: createSpriteAnimation(500, 2), animation: createSpriteAnimation(500, 2),
velocity: createVector(), velocity: createVector(),
collider: createCircle(createVector(), 8), collider: createCollider(0),
}); });
process((id, delta) => { process((id, delta) => {
const position = $<Vector>("position").get(id)!.value; const position = $<Vector>("position").get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value; const velocity = $<Vector>("velocity").get(id)!.value;
const collider = $<Collider>("collider").get(id)!.value;
if (pointer.isDown) { if (pointer.isDown) {
position.x = pointer.position.x; position.x = pointer.position.x;
@@ -46,6 +48,6 @@ process((id, delta) => {
velocity.x = 0; velocity.x = 0;
velocity.y = 0; velocity.y = 0;
const collision = moveAndCollide(id, velocity, delta); moveAndCollide(id, velocity, delta);
// console.log(collision); console.log(collider.collision.id);
}); });
+2 -1
View File
@@ -5,6 +5,7 @@ import {
createSpriteAnimation, createSpriteAnimation,
defineSpriteSheet, defineSpriteSheet,
} from "#/engine/Sprite.ts"; } from "#/engine/Sprite.ts";
import { createCollider } from "#/engine/system/processPhysics.ts";
import { createVector } from "#/engine/Vector.ts"; import { createVector } from "#/engine/Vector.ts";
import portal from "#/game/assets/portal.png"; import portal from "#/game/assets/portal.png";
@@ -14,5 +15,5 @@ defineEntity("portal", {
position: createVector(), position: createVector(),
sprite: createSprite(portalSrc), sprite: createSprite(portalSrc),
animation: createSpriteAnimation(400, 0), animation: createSpriteAnimation(400, 0),
collider: createCircle(createVector(), 8), collider: createCollider(0),
}); });
-3
View File
@@ -3,7 +3,6 @@ import { listenPointer } from "#/engine/Pointer.ts";
import { currentScene, setScene } from "#/engine/Scene.ts"; import { currentScene, setScene } from "#/engine/Scene.ts";
import { animateSprites } from "#/engine/system/animateSprites.ts"; import { animateSprites } from "#/engine/system/animateSprites.ts";
import { drawSprites } from "#/engine/system/drawSprites.ts"; import { drawSprites } from "#/engine/system/drawSprites.ts";
import { processPhysics } from "#/engine/system/processPhysics.ts";
import { import {
initViewport, initViewport,
resetCtx, resetCtx,
@@ -20,8 +19,6 @@ function animate(timestamp: number): void {
resetCtx(); resetCtx();
currentScene.process(viewport.ctx, delta); currentScene.process(viewport.ctx, delta);
processPhysics(viewport.ctx, delta);
animateSprites(delta); animateSprites(delta);
drawSprites(viewport.ctx); drawSprites(viewport.ctx);