I need to write a component for the scene/entity access >.<

This commit is contained in:
kolaflash
2025-12-28 17:00:54 +01:00
parent 1701c38e22
commit 323b7fbd33
7 changed files with 89 additions and 51 deletions
+46 -20
View File
@@ -1,5 +1,5 @@
import "./main.css";
import { type Component, createSignal, onMount } from "solid-js";
import { type Accessor, type Component, createSignal, onMount } from "solid-js";
import { render } from "solid-js/web";
import { InputField } from "#/dev/controls/InputField.tsx";
import { RangeSlider } from "#/dev/controls/RangeSlider.tsx";
@@ -19,7 +19,7 @@ async function fetchBrowserData(dir: string): Promise<BrowserFolder> {
const scenes = indexRef.reduce((root, entry) => {
const [name] = entry.substring(1).split("/");
root.set(name, name);
root.set(name, { path: name, isActive: false });
return root;
}, new Map() as BrowserFolder);
@@ -28,13 +28,14 @@ async function fetchBrowserData(dir: string): Promise<BrowserFolder> {
}
function mapSceneEntities(sceneData: SceneData): BrowserFolder {
const sets = {};
const sets: Record<string, number> = {};
const entites = sceneData.entities.reduce((root, entiry) => {
sets[entiry.id] = sets[entiry.id] === undefined ? 0 : sets[entiry.id] + 1;
root.set(
`${entiry.id}:${sets[entiry.id]}`,
`${entiry.id}:${sets[entiry.id]}`,
);
sets[entiry.name] =
sets[entiry.name] === undefined ? 0 : sets[entiry.name] + 1;
root.set(`${entiry.name}:${sets[entiry.name]}`, {
path: `${entiry.name}:${sets[entiry.name]}`,
isActive: false,
});
return root;
}, new Map() as BrowserFolder);
@@ -43,14 +44,6 @@ function mapSceneEntities(sceneData: SceneData): BrowserFolder {
const scenesRaw = await fetchBrowserData("scenes");
let activeEntity = null;
function setActiveEntity(entity: string): void {
const [id, index] = entity.split(":");
const entities = currentScene.entityInstanceMap.get(id)!.instances;
activeEntity = entities[parseInt(index)] as Entity<unknown>;
console.log(activeEntity);
}
function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
}
@@ -82,10 +75,43 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
mapSceneEntities(currentScene.data),
);
const [scenes] = createSignal(scenesRaw);
const mapActive = (
root: string,
path: string,
accessor: Accessor<BrowserFolder>,
): BrowserFolder => {
return new Map([
[
root,
(accessor().get(root) as BrowserFolder)
.entries()
.reduce((acc, [key, value]) => {
acc.set(key, {
// @ts-ignore: value is BrowserFile
path: value.path,
isActive: path === key,
});
const setCurrentScene = async (name: string) => {
await loadScene(name);
return acc;
}, new Map() as BrowserFolder),
],
]);
};
let activeEntity = null;
const setActiveEntity = (path: string): void => {
const [id, index] = path.split(":");
const instances = currentScene.entityInstanceMap.get(id)!.instances;
activeEntity = instances[parseInt(index)] as Entity<unknown>;
setEntities(mapActive("entities", path, entities));
console.log(activeEntity);
};
const [scenes, setScenes] = createSignal(scenesRaw);
const setCurrentScene = async (path: string) => {
await loadScene(path);
setScenes(mapActive("scenes", path, scenes));
setEntities(mapSceneEntities(currentScene.data));
};
@@ -116,7 +142,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
<div class="scene-props">
<InputField
name="file"
value={currentScene.data.id}
value={currentScene.data.name}
icon={FileIcon()}
></InputField>
<InputField