WIP
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@@ -2,7 +2,7 @@ import type { Circle } from "#/engine/Circle.ts";
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import type { Polygon } from "#/engine/Polygon.ts";
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import { createRect, fillRect, type Rect, strokeRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { createVector, getDistance, type Vector } from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport.ts";
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export enum Shape {
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@@ -42,8 +42,9 @@ export type Collision = {
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cid: string;
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normal: Vector;
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position: Vector;
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depth: 0;
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angle: 0;
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depth: number;
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angle: number;
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time: number;
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};
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export function createCollider(
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@@ -114,13 +115,13 @@ function sweptAABB(
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const thNear = Math.max(txNear, tyNear);
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const thFar = Math.min(txFar, tyFar);
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// thMax < 0, collision is behind a frame
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// thMin > 1, collision is ahead a frame
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// thFar < 0, collision is behind a frame
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// thNear > 1, collision is ahead a frame
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if (thFar < 0 || thNear > 1) {
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return null;
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}
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return thNear;
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return thNear; // -Infinity if velocity is 0
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}
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function collideWithCirle(
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@@ -140,8 +141,10 @@ function collideWithRect(
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velocity: Vector,
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other: Collider,
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) {
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const th = sweptAABB(self, velocity, other);
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collision.cid = th !== null ? cid : "";
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collision.cid = cid;
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const inflX = other.aabb.position.x - self.aabb.width;
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const inflY = other.aabb.position.y - self.aabb.height;
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collision.depth = getDistance(createVector(inflX, inflY), self.aabb.position);
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}
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function collideWithPolygon(
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@@ -202,6 +205,7 @@ function createCollision(): Collision {
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position: createVector(),
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depth: 0,
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angle: 0,
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time: 0,
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};
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}
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@@ -228,7 +232,13 @@ export function moveAndCollide(
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}
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const other = collider.value;
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const tHit = sweptAABB(self, velocity, other);
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if (tHit === null) {
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continue;
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}
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const collision = next(self.buffer);
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collision.time = tHit;
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switch (self.shape) {
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case CIRCLE: {
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circleCollide[other.shape](collision, cid, self, velocity, other);
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