This commit is contained in:
Schluffe
2026-03-23 23:03:58 +01:00
parent f65951830d
commit 40ee7582a6
2 changed files with 38 additions and 13 deletions
+18 -8
View File
@@ -2,7 +2,7 @@ import type { Circle } from "#/engine/Circle.ts";
import type { Polygon } from "#/engine/Polygon.ts"; import type { Polygon } from "#/engine/Polygon.ts";
import { createRect, fillRect, type Rect, strokeRect } from "#/engine/Rect.ts"; import { createRect, fillRect, type Rect, strokeRect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts"; import $ from "#/engine/Scene.ts";
import { createVector, type Vector } from "#/engine/Vector.ts"; import { createVector, getDistance, type Vector } from "#/engine/Vector.ts";
import { viewport } from "#/engine/Viewport.ts"; import { viewport } from "#/engine/Viewport.ts";
export enum Shape { export enum Shape {
@@ -42,8 +42,9 @@ export type Collision = {
cid: string; cid: string;
normal: Vector; normal: Vector;
position: Vector; position: Vector;
depth: 0; depth: number;
angle: 0; angle: number;
time: number;
}; };
export function createCollider( export function createCollider(
@@ -114,13 +115,13 @@ function sweptAABB(
const thNear = Math.max(txNear, tyNear); const thNear = Math.max(txNear, tyNear);
const thFar = Math.min(txFar, tyFar); const thFar = Math.min(txFar, tyFar);
// thMax < 0, collision is behind a frame // thFar < 0, collision is behind a frame
// thMin > 1, collision is ahead a frame // thNear > 1, collision is ahead a frame
if (thFar < 0 || thNear > 1) { if (thFar < 0 || thNear > 1) {
return null; return null;
} }
return thNear; return thNear; // -Infinity if velocity is 0
} }
function collideWithCirle( function collideWithCirle(
@@ -140,8 +141,10 @@ function collideWithRect(
velocity: Vector, velocity: Vector,
other: Collider, other: Collider,
) { ) {
const th = sweptAABB(self, velocity, other); collision.cid = cid;
collision.cid = th !== null ? cid : ""; const inflX = other.aabb.position.x - self.aabb.width;
const inflY = other.aabb.position.y - self.aabb.height;
collision.depth = getDistance(createVector(inflX, inflY), self.aabb.position);
} }
function collideWithPolygon( function collideWithPolygon(
@@ -202,6 +205,7 @@ function createCollision(): Collision {
position: createVector(), position: createVector(),
depth: 0, depth: 0,
angle: 0, angle: 0,
time: 0,
}; };
} }
@@ -228,7 +232,13 @@ export function moveAndCollide(
} }
const other = collider.value; const other = collider.value;
const tHit = sweptAABB(self, velocity, other);
if (tHit === null) {
continue;
}
const collision = next(self.buffer); const collision = next(self.buffer);
collision.time = tHit;
switch (self.shape) { switch (self.shape) {
case CIRCLE: { case CIRCLE: {
circleCollide[other.shape](collision, cid, self, velocity, other); circleCollide[other.shape](collision, cid, self, velocity, other);
+20 -5
View File
@@ -1,5 +1,6 @@
import { defineEntity } from "#/engine/Entity.ts"; import { defineEntity } from "#/engine/Entity.ts";
import { keyboardInput } from "#/engine/Keyboard.ts"; import { keyboardInput } from "#/engine/Keyboard.ts";
import { lerp } from "#/engine/lib/lerp";
import { pointer } from "#/engine/Pointer.ts"; import { pointer } from "#/engine/Pointer.ts";
import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts"; import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts"; import $ from "#/engine/Scene.ts";
@@ -36,9 +37,13 @@ const process = defineEntity("hero", {
}); });
process((id, delta) => { process((id, delta) => {
const position = $<Vector>("position").get(id)!.value; const positions = $<Vector>("position");
const position = positions.get(id)!.value;
const colliders = $<Collider>("collider");
const collider = colliders.get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value; const velocity = $<Vector>("velocity").get(id)!.value;
const collider = $<Collider>("collider").get(id)!.value;
if (pointer.isDown) { if (pointer.isDown) {
position.x = pointer.position.x; position.x = pointer.position.x;
@@ -53,11 +58,21 @@ process((id, delta) => {
normalize(velocity); normalize(velocity);
scale(velocity, speed); scale(velocity, speed);
let cScale = 1;
const collisions = moveAndCollide(id, velocity, delta); const collisions = moveAndCollide(id, velocity, delta);
// console.log(collisions); for (const collision of collisions) {
// const _collider = colliders.get(collision.cid)!.value;
// const _position = positions.get(collision.cid)!.value;
const time = collision.time;
if (time === -Infinity) {
break;
}
cScale = Math.min(0, time - 0.001);
console.log(cScale);
}
position.x += velocity.x * delta; position.x += velocity.x * delta * cScale;
position.y += velocity.y * delta; position.y += velocity.y * delta * cScale;
velocity.x = 0; velocity.x = 0;
velocity.y = 0; velocity.y = 0;