well, that works
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+31
-6
@@ -16,6 +16,10 @@ export type EntityInstance = {
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sprite: Sprite;
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};
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export type Draw = (ctx: CanvasRenderingContext2D) => void;
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export type Process = (delta: number) => void;
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export function createEntity(
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id: string,
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src: string,
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@@ -25,12 +29,33 @@ export function createEntity(
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return { id, width, height, src };
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}
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export async function loadEntity(name: string): Promise<EntityInstance> {
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const entity = (await import(`#/entities/${name}/index.ts`)).default;
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export const entityMap = new Map<string, EntityInstance>();
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export const entityDrawMap = new Map<string, Draw>();
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export const entityProcessMap = new Map<string, Process>();
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const { width, height } = entity;
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const sprite = createSprite(await loadImage(entity.src), 2, 4);
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const position = createVector();
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export async function useEntity(data: Entity): Promise<{
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draw: (fn: Draw) => void;
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process: (fn: Process) => void;
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entity: EntityInstance;
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}> {
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const sprite = createSprite(await loadImage(data.src), 2, 4);
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return { position, width, height, sprite };
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const entity: EntityInstance = {
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position: createVector(),
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width: data.width,
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height: data.height,
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sprite,
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};
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entityMap.set(data.id, entity);
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return {
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draw(fn: Draw): void {
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entityDrawMap.set(data.id, fn);
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},
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process(fn: Process): void {
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entityProcessMap.set(data.id, fn);
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},
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entity,
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};
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}
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