Improve render call by limit render calls to visible elements

This commit is contained in:
Schluffe
2026-05-26 16:14:38 +02:00
parent b56138fb41
commit 6a960d7785
5 changed files with 90 additions and 47 deletions
+27 -2
View File
@@ -2,8 +2,13 @@ import type { Box } from "#/engine/Box.ts";
import { sceneChangeSet, sceneComponentsMap } from "#/engine/Scene.ts";
import { drawSprite, type Sprite, spriteSheetMap } from "#/engine/Sprite.ts";
import type { Vector } from "#/engine/Vector.ts";
import { viewport } from "#/engine/Viewport.ts";
type Drawable = { position: Box<Vector>; sprite: Box<Sprite> };
const drawables: Array<Drawable> = [];
const visibleDrawables: Array<Drawable> = [];
const drawables: Array<{ position: Box<Vector>; sprite: Box<Sprite> }> = [];
sceneChangeSet.add((sceneData) => {
drawables.length = 0;
@@ -24,7 +29,27 @@ sceneChangeSet.add((sceneData) => {
});
export function drawSprites(ctx: CanvasRenderingContext2D): void {
for (const drawable of drawables.sort(
const { bounds } = viewport;
visibleDrawables.length = 0;
for (const drawable of drawables) {
const pos = drawable.position.value;
const sprite = drawable.sprite.value;
const relX = pos.x + sprite.offset.x;
const relY = pos.y + sprite.offset.y;
if (
relX + sprite.width > bounds.minX &&
relX < bounds.maxX &&
relY + sprite.height > bounds.minY &&
relY < bounds.maxY
) {
visibleDrawables.push(drawable);
}
}
for (const drawable of visibleDrawables.sort(
(a, b) => a.position.value.y - b.position.value.y,
)) {
const sprite = drawable.sprite.value;