time for a snapshot
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// Finished in earlier steps — reuse, don't rewrite.
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export type Vec = { x: number; y: number };
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export const vec = (x: number, y: number): Vec => ({ x, y });
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export type AABB = { x: number; y: number; w: number; h: number };
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export type Span = { entry: number; exit: number };
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export type Hit = { time: number; normal: Vec };
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/** Step 05, finished. */
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export function sweepInterval(
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p: number,
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v: number,
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min: number,
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max: number,
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): Span | null {
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if (v === 0) {
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return min <= p && p <= max
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? { entry: -Infinity, exit: Infinity }
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: null;
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}
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let t1 = (min - p) / v;
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let t2 = (max - p) / v;
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if (t1 > t2) {
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[t1, t2] = [t2, t1];
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}
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return { entry: t1, exit: t2 };
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}
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/** Step 06, finished. A moving point vs a static box. */
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export function rayVsAABB(p: Vec, v: Vec, box: AABB): Hit | null {
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const spanX = sweepInterval(p.x, v.x, box.x, box.x + box.w);
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const spanY = sweepInterval(p.y, v.y, box.y, box.y + box.h);
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if (spanX === null || spanY === null) {
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return null;
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}
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const entry = Math.max(spanX.entry, spanY.entry);
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const exit = Math.min(spanX.exit, spanY.exit);
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if (entry > exit) {
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return null;
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}
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if (entry >= 1 || exit <= 0) {
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return null;
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}
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const normal =
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spanX.entry > spanY.entry
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? { x: v.x > 0 ? -1 : 1, y: 0 }
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: { x: 0, y: v.y > 0 ? -1 : 1 };
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return { time: entry, normal };
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}
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