Improve animation handling

This commit is contained in:
kolaflash
2026-01-17 14:52:42 +01:00
parent 9441e09d07
commit 74a77fa281
8 changed files with 84 additions and 40 deletions
+16 -6
View File
@@ -16,6 +16,7 @@ import { FileIcon } from "#/dev/icons/File.tsx";
import { LetterXIcon } from "#/dev/icons/LetterX.tsx";
import { LetterYIcon } from "#/dev/icons/LetterY.tsx";
import { ZoomScanIcon } from "#/dev/icons/ZoomScan.tsx";
import { type Animation, spriteMap } from "#/engine/Animation.ts";
import type { Entity } from "#/engine/Entity.ts";
import {
currentScene,
@@ -106,6 +107,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
instances[entityRefs.findIndex((ref) => ref.item.isActive)];
setActiveEntity(instance);
const sprite = spriteMap.get(instance.animation.spriteSrc)!;
const processProxy = sceneProcessMap.get(currentScene.data.name)!;
const ctx = viewport.ctx;
@@ -114,12 +116,20 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
ctx.save();
ctx.lineWidth = 1;
ctx.strokeStyle = "#ee459e";
ctx.strokeStyle = "#6572f5";
viewport.ctx.strokeRect(
instance.position.x + 0.5,
instance.position.y + 0.5,
16 - 1,
16 - 1,
instance.position.x - 0.5,
instance.position.y - 0.5,
sprite.image.width / sprite.xFrames + 1,
sprite.image.height / sprite.yFrames + 1,
);
ctx.fillStyle = "#ee459e";
viewport.ctx.fillRect(
instance.position.x - 1,
instance.position.y - 1,
2,
2,
);
ctx.restore();
};
@@ -182,7 +192,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
</div>
<ItemList name="Scenes" handler={setCurrentScene} items={scenes} />
<GraphBrowser graph={sceneGraph} seed={1308146451} />
<GraphBrowser graph={sceneGraph} seed={1300346452} />
<ItemList name="Entities" handler={selectEntity} items={entities} />