Improve animation handling

This commit is contained in:
kolaflash
2026-01-17 14:52:42 +01:00
parent 9441e09d07
commit 74a77fa281
8 changed files with 84 additions and 40 deletions
+16 -6
View File
@@ -16,6 +16,7 @@ import { FileIcon } from "#/dev/icons/File.tsx";
import { LetterXIcon } from "#/dev/icons/LetterX.tsx"; import { LetterXIcon } from "#/dev/icons/LetterX.tsx";
import { LetterYIcon } from "#/dev/icons/LetterY.tsx"; import { LetterYIcon } from "#/dev/icons/LetterY.tsx";
import { ZoomScanIcon } from "#/dev/icons/ZoomScan.tsx"; import { ZoomScanIcon } from "#/dev/icons/ZoomScan.tsx";
import { type Animation, spriteMap } from "#/engine/Animation.ts";
import type { Entity } from "#/engine/Entity.ts"; import type { Entity } from "#/engine/Entity.ts";
import { import {
currentScene, currentScene,
@@ -106,6 +107,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
instances[entityRefs.findIndex((ref) => ref.item.isActive)]; instances[entityRefs.findIndex((ref) => ref.item.isActive)];
setActiveEntity(instance); setActiveEntity(instance);
const sprite = spriteMap.get(instance.animation.spriteSrc)!;
const processProxy = sceneProcessMap.get(currentScene.data.name)!; const processProxy = sceneProcessMap.get(currentScene.data.name)!;
const ctx = viewport.ctx; const ctx = viewport.ctx;
@@ -114,12 +116,20 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
ctx.save(); ctx.save();
ctx.lineWidth = 1; ctx.lineWidth = 1;
ctx.strokeStyle = "#ee459e"; ctx.strokeStyle = "#6572f5";
viewport.ctx.strokeRect( viewport.ctx.strokeRect(
instance.position.x + 0.5, instance.position.x - 0.5,
instance.position.y + 0.5, instance.position.y - 0.5,
16 - 1, sprite.image.width / sprite.xFrames + 1,
16 - 1, sprite.image.height / sprite.yFrames + 1,
);
ctx.fillStyle = "#ee459e";
viewport.ctx.fillRect(
instance.position.x - 1,
instance.position.y - 1,
2,
2,
); );
ctx.restore(); ctx.restore();
}; };
@@ -182,7 +192,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
</div> </div>
<ItemList name="Scenes" handler={setCurrentScene} items={scenes} /> <ItemList name="Scenes" handler={setCurrentScene} items={scenes} />
<GraphBrowser graph={sceneGraph} seed={1308146451} /> <GraphBrowser graph={sceneGraph} seed={1300346452} />
<ItemList name="Entities" handler={selectEntity} items={entities} /> <ItemList name="Entities" handler={selectEntity} items={entities} />
+16 -3
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@@ -1,14 +1,25 @@
import { drawSprite, type Sprite } from "#/lib/Sprite.ts"; import { drawSprite, type Sprite } from "#/lib/Sprite.ts";
export const spriteMap = new Map<string, Sprite>();
export type Animation = { export type Animation = {
spriteSrc: string;
xIndex: number; xIndex: number;
yIndex: number; yIndex: number;
frameTime: number; frameTime: number;
frameDelta: number; frameDelta: number;
}; };
export function createAnimation(yIndex: number, frameTime: number): Animation { export function createAnimation(
sprite: Sprite,
frameTime: number,
yIndex: number,
): Animation {
const spriteSrc = sprite.image.src;
spriteMap.set(spriteSrc, sprite);
return { return {
spriteSrc,
xIndex: 0, xIndex: 0,
yIndex, yIndex,
frameTime, frameTime,
@@ -16,19 +27,21 @@ export function createAnimation(yIndex: number, frameTime: number): Animation {
}; };
} }
export function animateSprite( export function playAnimation(
ctx: CanvasRenderingContext2D, ctx: CanvasRenderingContext2D,
sprite: Sprite,
animation: Animation, animation: Animation,
x: number, x: number,
y: number, y: number,
delta: number, delta: number,
): void { ): void {
const sprite = spriteMap.get(animation.spriteSrc)!;
if ((animation.frameDelta += delta) > animation.frameTime) { if ((animation.frameDelta += delta) > animation.frameTime) {
animation.frameDelta = 0; animation.frameDelta = 0;
if ((animation.xIndex += 1) >= sprite.xFrames) { if ((animation.xIndex += 1) >= sprite.xFrames) {
animation.xIndex = 0; animation.xIndex = 0;
} }
} }
drawSprite(ctx, sprite, animation.xIndex, animation.yIndex, x, y); drawSprite(ctx, sprite, animation.xIndex, animation.yIndex, x, y);
} }
+10 -6
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@@ -66,12 +66,16 @@ export const [loadScene, sceneCache] = useWithAsyncCache(
}); });
} }
const instance: Entity<unknown> = structuredClone({ try {
...entityMap.get(entity.name)!, entityInstanceMap.get(entity.name)!.instances.push(
...entity, structuredClone({
}); ...entityMap.get(entity.name)!,
...entity,
entityInstanceMap.get(entity.name)!.instances.push(instance); }),
);
} catch (error) {
console.error(entity.name, error);
}
}), }),
); );
}, },
+3 -4
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@@ -1,18 +1,17 @@
import { createAnimation, playAnimation } from "#/engine/Animation.ts";
import { useEntity } from "#/engine/Entity.ts"; import { useEntity } from "#/engine/Entity.ts";
import { animateSprite, createAnimation } from "#/lib/Animation.ts";
import { fromSrc, type Sprite } from "#/lib/Sprite.ts"; import { fromSrc, type Sprite } from "#/lib/Sprite.ts";
const idle: Sprite = await fromSrc("/assets/hero/idle.png", 5, 4); const idle: Sprite = await fromSrc("/assets/hero/idle.png", 5, 4);
const { animate, process } = useEntity(import.meta, { const { animate, process } = useEntity(import.meta, {
animation: createAnimation(0, 200), animation: createAnimation(idle, 200, 0),
stuff: 1, stuff: 1,
}); });
animate((entity, ctx, delta) => { animate((entity, ctx, delta) => {
animateSprite( playAnimation(
ctx, ctx,
idle,
entity.animation, entity.animation,
entity.position.x, entity.position.x,
entity.position.y, entity.position.y,
+3 -4
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@@ -1,18 +1,17 @@
import charIdle from "#/assets/char-idle.png"; import charIdle from "#/assets/char-idle.png";
import { createAnimation, playAnimation } from "#/engine/Animation.ts";
import { useEntity } from "#/engine/Entity.ts"; import { useEntity } from "#/engine/Entity.ts";
import { animateSprite, createAnimation } from "#/lib/Animation.ts";
import { fromSrc, type Sprite } from "#/lib/Sprite.ts"; import { fromSrc, type Sprite } from "#/lib/Sprite.ts";
const idle: Sprite = await fromSrc(charIdle, 2, 4); const idle: Sprite = await fromSrc(charIdle, 2, 4);
const { animate, process } = useEntity(import.meta, { const { animate, process } = useEntity(import.meta, {
animation: createAnimation(2, 500), animation: createAnimation(idle, 500, 2),
}); });
animate((entity, ctx, delta) => { animate((entity, ctx, delta) => {
animateSprite( playAnimation(
ctx, ctx,
idle,
entity.animation, entity.animation,
entity.position.x, entity.position.x,
entity.position.y, entity.position.y,
+19
View File
@@ -0,0 +1,19 @@
import { createAnimation, playAnimation } from "#/engine/Animation.ts";
import { useEntity } from "#/engine/Entity.ts";
import { fromSrc, type Sprite } from "#/lib/Sprite.ts";
const sprite: Sprite = await fromSrc("./assets/portal.png", 3, 1);
const { animate } = useEntity(import.meta, {
animation: createAnimation(sprite, 400, 0),
});
animate((entity, ctx, delta) => {
playAnimation(
ctx,
entity.animation,
entity.position.x,
entity.position.y,
delta,
);
});
+15 -15
View File
@@ -1,12 +1,12 @@
import charIdle from "#/assets/char-idle.png"; import charIdle from "#/assets/char-idle.png";
import charWalk from "#/assets/char-walk.png"; import charWalk from "#/assets/char-walk.png";
import { useEntity } from "#/engine/Entity.ts";
import { viewport } from "#/engine/Viewport.ts";
import { import {
type Animation, type Animation,
animateSprite,
createAnimation, createAnimation,
} from "#/lib/Animation.ts"; playAnimation,
} from "#/engine/Animation.ts";
import { useEntity } from "#/engine/Entity.ts";
import { viewport } from "#/engine/Viewport.ts";
import { loadImage } from "#/lib/loadImage.ts"; import { loadImage } from "#/lib/loadImage.ts";
import { createSprite } from "#/lib/Sprite.ts"; import { createSprite } from "#/lib/Sprite.ts";
@@ -14,28 +14,28 @@ const sprites = {
idle: createSprite(await loadImage(charIdle), 2, 4), idle: createSprite(await loadImage(charIdle), 2, 4),
walk: createSprite(await loadImage(charWalk), 4, 4), walk: createSprite(await loadImage(charWalk), 4, 4),
}; };
const animations = {
idle: createAnimation(sprites.idle, 500, 2),
walk: createAnimation(sprites.walk, 250, 2),
} as const;
const { animate, process } = useEntity<{ const { animate, process } = useEntity<{
animation: Animation;
animations: { animations: {
idle: Animation; idle: Animation;
walk: Animation; walk: Animation;
}; };
currentAnimation: "idle" | "walk";
stuff: number; stuff: number;
}>(import.meta, { }>(import.meta, {
animations: { animations,
idle: createAnimation(2, 500), animation: animations.idle,
walk: createAnimation(2, 250),
},
currentAnimation: "idle",
stuff: 1, stuff: 1,
}); });
animate((entity, ctx, delta) => { animate((entity, ctx, delta) => {
animateSprite( playAnimation(
ctx, ctx,
sprites[entity.currentAnimation], entity.animation,
entity.animations[entity.currentAnimation],
entity.position.x, entity.position.x,
entity.position.y, entity.position.y,
delta, delta,
@@ -46,9 +46,9 @@ process((entity, delta) => {
entity.position.x += entity.stuff * 0.5; entity.position.x += entity.stuff * 0.5;
if (entity.position.x > viewport.canvas.width - 16) { if (entity.position.x > viewport.canvas.width - 16) {
entity.stuff = -1; entity.stuff = -1;
entity.currentAnimation = "walk"; entity.animation = entity.animations.walk;
} else if (entity.position.x < 0) { } else if (entity.position.x < 0) {
entity.stuff = 1; entity.stuff = 1;
entity.currentAnimation = "idle"; entity.animation = entity.animations.idle;
} }
}); });
+2 -2
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@@ -4,14 +4,14 @@
"height": 48, "height": 48,
"entities": [ "entities": [
{ {
"name": "testEntity", "name": "fooEntity",
"position": { "position": {
"x": 0, "x": 0,
"y": 0 "y": 0
} }
}, },
{ {
"name": "fooEntity", "name": "portal",
"position": { "position": {
"x": 16, "x": 16,
"y": 16 "y": 16