Improve animation handling
This commit is contained in:
+16
-6
@@ -16,6 +16,7 @@ import { FileIcon } from "#/dev/icons/File.tsx";
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import { LetterXIcon } from "#/dev/icons/LetterX.tsx";
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import { LetterYIcon } from "#/dev/icons/LetterY.tsx";
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import { ZoomScanIcon } from "#/dev/icons/ZoomScan.tsx";
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import { type Animation, spriteMap } from "#/engine/Animation.ts";
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import type { Entity } from "#/engine/Entity.ts";
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import {
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currentScene,
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@@ -106,6 +107,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
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instances[entityRefs.findIndex((ref) => ref.item.isActive)];
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setActiveEntity(instance);
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const sprite = spriteMap.get(instance.animation.spriteSrc)!;
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const processProxy = sceneProcessMap.get(currentScene.data.name)!;
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const ctx = viewport.ctx;
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@@ -114,12 +116,20 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
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ctx.save();
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ctx.lineWidth = 1;
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ctx.strokeStyle = "#ee459e";
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ctx.strokeStyle = "#6572f5";
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viewport.ctx.strokeRect(
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instance.position.x + 0.5,
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instance.position.y + 0.5,
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16 - 1,
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16 - 1,
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instance.position.x - 0.5,
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instance.position.y - 0.5,
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sprite.image.width / sprite.xFrames + 1,
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sprite.image.height / sprite.yFrames + 1,
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);
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ctx.fillStyle = "#ee459e";
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viewport.ctx.fillRect(
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instance.position.x - 1,
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instance.position.y - 1,
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2,
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2,
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);
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ctx.restore();
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};
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@@ -182,7 +192,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
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</div>
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<ItemList name="Scenes" handler={setCurrentScene} items={scenes} />
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<GraphBrowser graph={sceneGraph} seed={1308146451} />
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<GraphBrowser graph={sceneGraph} seed={1300346452} />
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<ItemList name="Entities" handler={selectEntity} items={entities} />
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@@ -1,14 +1,25 @@
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import { drawSprite, type Sprite } from "#/lib/Sprite.ts";
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export const spriteMap = new Map<string, Sprite>();
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export type Animation = {
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spriteSrc: string;
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xIndex: number;
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yIndex: number;
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frameTime: number;
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frameDelta: number;
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};
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export function createAnimation(yIndex: number, frameTime: number): Animation {
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export function createAnimation(
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sprite: Sprite,
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frameTime: number,
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yIndex: number,
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): Animation {
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const spriteSrc = sprite.image.src;
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spriteMap.set(spriteSrc, sprite);
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return {
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spriteSrc,
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xIndex: 0,
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yIndex,
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frameTime,
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@@ -16,19 +27,21 @@ export function createAnimation(yIndex: number, frameTime: number): Animation {
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};
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}
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export function animateSprite(
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export function playAnimation(
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ctx: CanvasRenderingContext2D,
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sprite: Sprite,
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animation: Animation,
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x: number,
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y: number,
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delta: number,
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): void {
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const sprite = spriteMap.get(animation.spriteSrc)!;
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if ((animation.frameDelta += delta) > animation.frameTime) {
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animation.frameDelta = 0;
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if ((animation.xIndex += 1) >= sprite.xFrames) {
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animation.xIndex = 0;
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}
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}
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drawSprite(ctx, sprite, animation.xIndex, animation.yIndex, x, y);
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}
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+10
-6
@@ -66,12 +66,16 @@ export const [loadScene, sceneCache] = useWithAsyncCache(
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});
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}
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const instance: Entity<unknown> = structuredClone({
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...entityMap.get(entity.name)!,
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...entity,
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});
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entityInstanceMap.get(entity.name)!.instances.push(instance);
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try {
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entityInstanceMap.get(entity.name)!.instances.push(
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structuredClone({
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...entityMap.get(entity.name)!,
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...entity,
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}),
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);
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} catch (error) {
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console.error(entity.name, error);
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}
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}),
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);
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},
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@@ -1,18 +1,17 @@
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import { createAnimation, playAnimation } from "#/engine/Animation.ts";
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import { useEntity } from "#/engine/Entity.ts";
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import { animateSprite, createAnimation } from "#/lib/Animation.ts";
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import { fromSrc, type Sprite } from "#/lib/Sprite.ts";
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const idle: Sprite = await fromSrc("/assets/hero/idle.png", 5, 4);
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const { animate, process } = useEntity(import.meta, {
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animation: createAnimation(0, 200),
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animation: createAnimation(idle, 200, 0),
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stuff: 1,
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});
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animate((entity, ctx, delta) => {
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animateSprite(
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playAnimation(
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ctx,
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idle,
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entity.animation,
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entity.position.x,
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entity.position.y,
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@@ -1,18 +1,17 @@
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import charIdle from "#/assets/char-idle.png";
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import { createAnimation, playAnimation } from "#/engine/Animation.ts";
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import { useEntity } from "#/engine/Entity.ts";
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import { animateSprite, createAnimation } from "#/lib/Animation.ts";
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import { fromSrc, type Sprite } from "#/lib/Sprite.ts";
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const idle: Sprite = await fromSrc(charIdle, 2, 4);
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const { animate, process } = useEntity(import.meta, {
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animation: createAnimation(2, 500),
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animation: createAnimation(idle, 500, 2),
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});
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animate((entity, ctx, delta) => {
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animateSprite(
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playAnimation(
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ctx,
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idle,
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entity.animation,
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entity.position.x,
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entity.position.y,
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@@ -0,0 +1,19 @@
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import { createAnimation, playAnimation } from "#/engine/Animation.ts";
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import { useEntity } from "#/engine/Entity.ts";
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import { fromSrc, type Sprite } from "#/lib/Sprite.ts";
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const sprite: Sprite = await fromSrc("./assets/portal.png", 3, 1);
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const { animate } = useEntity(import.meta, {
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animation: createAnimation(sprite, 400, 0),
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});
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animate((entity, ctx, delta) => {
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playAnimation(
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ctx,
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entity.animation,
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entity.position.x,
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entity.position.y,
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delta,
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);
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});
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@@ -1,12 +1,12 @@
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import charIdle from "#/assets/char-idle.png";
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import charWalk from "#/assets/char-walk.png";
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import { useEntity } from "#/engine/Entity.ts";
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import { viewport } from "#/engine/Viewport.ts";
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import {
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type Animation,
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animateSprite,
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createAnimation,
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} from "#/lib/Animation.ts";
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playAnimation,
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} from "#/engine/Animation.ts";
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import { useEntity } from "#/engine/Entity.ts";
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import { viewport } from "#/engine/Viewport.ts";
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import { loadImage } from "#/lib/loadImage.ts";
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import { createSprite } from "#/lib/Sprite.ts";
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@@ -14,28 +14,28 @@ const sprites = {
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idle: createSprite(await loadImage(charIdle), 2, 4),
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walk: createSprite(await loadImage(charWalk), 4, 4),
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};
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const animations = {
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idle: createAnimation(sprites.idle, 500, 2),
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walk: createAnimation(sprites.walk, 250, 2),
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} as const;
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const { animate, process } = useEntity<{
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animation: Animation;
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animations: {
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idle: Animation;
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walk: Animation;
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};
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currentAnimation: "idle" | "walk";
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stuff: number;
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}>(import.meta, {
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animations: {
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idle: createAnimation(2, 500),
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walk: createAnimation(2, 250),
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},
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currentAnimation: "idle",
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animations,
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animation: animations.idle,
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stuff: 1,
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});
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animate((entity, ctx, delta) => {
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animateSprite(
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playAnimation(
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ctx,
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sprites[entity.currentAnimation],
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entity.animations[entity.currentAnimation],
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entity.animation,
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entity.position.x,
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entity.position.y,
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delta,
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@@ -46,9 +46,9 @@ process((entity, delta) => {
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entity.position.x += entity.stuff * 0.5;
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if (entity.position.x > viewport.canvas.width - 16) {
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entity.stuff = -1;
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entity.currentAnimation = "walk";
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entity.animation = entity.animations.walk;
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} else if (entity.position.x < 0) {
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entity.stuff = 1;
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entity.currentAnimation = "idle";
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entity.animation = entity.animations.idle;
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}
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});
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@@ -4,14 +4,14 @@
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"height": 48,
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"entities": [
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{
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"name": "testEntity",
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"name": "fooEntity",
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"position": {
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"x": 0,
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"y": 0
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}
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},
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{
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"name": "fooEntity",
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"name": "portal",
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"position": {
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"x": 16,
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"y": 16
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