WIP
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+2
-2
@@ -34,8 +34,8 @@ export function drawAABB(
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ctx.save();
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ctx.strokeStyle = color;
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ctx.strokeRect(
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Math.round(aabb.position.x) - 0.5,
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Math.round(aabb.position.y) - 0.5,
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aabb.position.x - 0.5,
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aabb.position.y - 0.5,
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aabb.width,
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aabb.height,
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);
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@@ -9,6 +9,7 @@ import { createVector } from "#/engine/Vector.ts";
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import charIdle from "#/game/assets/char-idle.png";
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const idle: Sprite = await fromSrc(charIdle, 2, 4);
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const speed = 0.05;
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const { animate, process } = defineEntity("hero", {
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animation: createAnimation(idle, 500, 2),
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@@ -36,13 +37,13 @@ process((entity, delta) => {
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entity.position.y = pointer.position.y;
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}
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entity.velocity.x -= keyboardInput.arrowLeft ? 0.1 : 0;
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entity.velocity.x += keyboardInput.arrowRight ? 0.1 : 0;
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entity.velocity.y -= keyboardInput.arrowUp ? 0.1 : 0;
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entity.velocity.y += keyboardInput.arrowDown ? 0.1 : 0;
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entity.velocity.x -= keyboardInput.arrowLeft ? speed : 0;
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entity.velocity.x += keyboardInput.arrowRight ? speed : 0;
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entity.velocity.y -= keyboardInput.arrowUp ? speed : 0;
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entity.velocity.y += keyboardInput.arrowDown ? speed : 0;
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entity.position.x += entity.velocity.x * delta;
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entity.position.y += entity.velocity.y * delta;
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entity.position.x = Math.round(entity.velocity.x * delta + entity.position.x);
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entity.position.y = Math.round(entity.velocity.y * delta + entity.position.y);
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entity.velocity.x = 0;
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entity.velocity.y = 0;
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