This commit is contained in:
Schluffe
2026-03-01 11:57:51 +01:00
parent d8668f807c
commit 98442cd8d1
2 changed files with 6 additions and 5 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
import { box } from "#/engine/Box"; import { box } from "#/engine/Box.ts";
import { defineEntity } from "#/engine/Entity.ts"; import { defineEntity } from "#/engine/Entity.ts";
import { createSpriteAnimation, useSpriteSheetSrc } from "#/engine/Sprite.ts"; import { createSpriteAnimation, useSpriteSheetSrc } from "#/engine/Sprite.ts";
import { createVector } from "#/engine/Vector.ts"; import { createVector } from "#/engine/Vector.ts";
+5 -4
View File
@@ -1,3 +1,4 @@
import { type Box, box } from "#/engine/Box.ts";
import { defineEntity } from "#/engine/Entity.ts"; import { defineEntity } from "#/engine/Entity.ts";
import { import {
createSpriteAnimation, createSpriteAnimation,
@@ -39,7 +40,7 @@ const animations = {
const process = defineEntity<{ const process = defineEntity<{
position: Vector; position: Vector;
$animation: { value: SpriteAnimation }; animation: Box<SpriteAnimation>;
animations: { animations: {
idle: SpriteAnimation; idle: SpriteAnimation;
walk: SpriteAnimation; walk: SpriteAnimation;
@@ -52,7 +53,7 @@ const process = defineEntity<{
stuff: number; stuff: number;
}>("testEntity", { }>("testEntity", {
position: createVector(), position: createVector(),
$animation: { value: animations.idle }, animation: box(animations.idle),
animations, animations,
sprite: sprites.idle, sprite: sprites.idle,
sprites, sprites,
@@ -63,11 +64,11 @@ process((entity, _delta) => {
entity.position.x += entity.stuff * 0.5; entity.position.x += entity.stuff * 0.5;
if (entity.position.x > viewport.canvas.width - 16) { if (entity.position.x > viewport.canvas.width - 16) {
entity.stuff = -1; entity.stuff = -1;
entity.$animation.value = entity.animations.walk; entity.animation.value = entity.animations.walk;
entity.sprite = entity.sprites.walk; entity.sprite = entity.sprites.walk;
} else if (entity.position.x < 0) { } else if (entity.position.x < 0) {
entity.stuff = 1; entity.stuff = 1;
entity.$animation.value = entity.animations.idle; entity.animation.value = entity.animations.idle;
entity.sprite = entity.sprites.idle; entity.sprite = entity.sprites.idle;
} }
}); });