FIXME
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@@ -1,6 +1,7 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import {
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createSpriteAnimation,
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type Sprite,
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type SpriteAnimation,
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useSpriteSheetSrc,
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} from "#/engine/Sprite.ts";
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@@ -9,11 +10,28 @@ import { viewport } from "#/engine/Viewport.ts";
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import charIdle from "#/game/assets/char-idle.png";
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import charWalk from "#/game/assets/char-walk.png";
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const sprites = {
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const sheets = {
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idle: await useSpriteSheetSrc(charIdle, 2, 4),
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walk: await useSpriteSheetSrc(charWalk, 4, 4),
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};
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const sprites = {
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idle: {
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src: sheets.idle,
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xStart: 0,
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yStart: 0,
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width: 16,
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height: 16,
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},
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walk: {
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src: sheets.walk,
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xStart: 0,
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yStart: 0,
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width: 16,
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height: 16,
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},
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};
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const animations = {
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idle: createSpriteAnimation(sprites.idle, 500, 2),
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walk: createSpriteAnimation(sprites.walk, 250, 2),
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@@ -26,11 +44,18 @@ const process = defineEntity<{
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idle: SpriteAnimation;
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walk: SpriteAnimation;
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};
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sprite: Sprite;
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sprites: {
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idle: Sprite;
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walk: Sprite;
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};
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stuff: number;
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}>("testEntity", {
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position: createVector(),
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animations,
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animation: animations.idle,
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animations,
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sprite: sprites.idle,
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sprites,
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stuff: 1,
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});
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@@ -39,8 +64,10 @@ process((entity, _delta) => {
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if (entity.position.x > viewport.canvas.width - 16) {
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entity.stuff = -1;
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entity.animation = entity.animations.walk;
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entity.sprite = entity.sprites.walk;
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} else if (entity.position.x < 0) {
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entity.stuff = 1;
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entity.animation = entity.animations.idle;
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entity.sprite = entity.sprites.idle;
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}
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});
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