Play with sockets
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Vendored
+1
@@ -1,6 +1,7 @@
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{
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"bun.debugTerminal.enabled": true,
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"bun.debugTerminal.stopOnEntry": false,
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"deno.enable": true,
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"editor.formatOnSave": true,
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"editor.defaultFormatter": "biomejs.biome",
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"editor.codeActionsOnSave": {
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@@ -0,0 +1,40 @@
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/// <reference lib="deno.ns" />
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const clientsMap = new Map<number, WebSocket>();
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let nextId = 1;
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const handleConnection = (socket: WebSocket): void => {
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const id = nextId++;
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socket.onopen = () => {
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clientsMap.set(id, socket);
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broadcast(`${id} has joined!`);
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};
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socket.onclose = () => {
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clientsMap.delete(id);
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broadcast(`${id} has left!`);
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};
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socket.onmessage = console.log;
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socket.onerror = console.error;
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};
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function broadcast(message: string): void {
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for (const socket of clientsMap.values()) {
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if (socket.readyState === WebSocket.OPEN) {
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socket.send(message);
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}
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}
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}
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Deno.serve({ port: 6969 }, (request) => {
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if (request.headers.get("upgrade") !== "websocket") {
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return new Response("Upgrade Required", { status: 426 });
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}
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const { socket, response } = Deno.upgradeWebSocket(request);
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handleConnection(socket);
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return response;
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});
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