This commit is contained in:
kolaflash
2025-11-27 22:53:17 +01:00
parent af48493e44
commit b4ca15900e
5 changed files with 75 additions and 79 deletions
+20 -23
View File
@@ -1,11 +1,9 @@
import { loadImage } from "#/lib/loadImage.ts";
import { createSprite } from "#/lib/Sprite.ts";
import { createVector, type Vector } from "#/lib/Vector.ts";
import type { Vector } from "#/lib/Vector.ts";
import {
type Draw as EntityDraw,
type EntityInstance,
type Entity,
type Animate as EntityDraw,
type Process as EntityProcess,
entityDrawMap,
entityAnimateMap,
entityMap,
entityProcessMap,
} from "./Entity.ts";
@@ -23,9 +21,9 @@ export type SceneData = {
export type Scene = {
data: SceneData;
entityPool: Array<{
draw: EntityDraw;
process: EntityProcess;
entity: EntityInstance;
draw: EntityDraw<never>;
process: EntityProcess<never>;
entity: Entity<never>;
}>;
process: Process;
};
@@ -50,9 +48,9 @@ export const currentScene: Scene = {
entityPool: [],
};
function drawEntities(ctx: CanvasRenderingContext2D): void {
function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
for (const entry of currentScene.entityPool) {
entry.draw(entry.entity, ctx);
entry.draw(entry.entity, ctx, delta);
}
}
@@ -70,7 +68,7 @@ export function useScene(data: SceneData): {
return {
process(fn: Process): void {
sceneProcessMap.set(data.id, (ctx, delta) => {
drawEntities(ctx);
animateEntities(ctx, delta);
processEntities(delta);
fn(ctx, delta);
});
@@ -94,21 +92,20 @@ export async function loadScene(name: string): Promise<void> {
const data = sceneDataMap.get(name)!;
currentScene.data = data;
for (const entity of data.entities) {
await import(`#/entities/${entity.id}/index.ts`);
for (const entry of data.entities) {
await import(`#/entities/${entry.id}/index.ts`);
const e = entityMap.get(entity.id)!;
const entityInstance: EntityInstance = {
position: entity.position,
width: e.width,
height: e.height,
sprite: createSprite(await loadImage(e.src), 2, 4), // FIXME
const e = entityMap.get(entry.id) as Entity<never>;
const entity: Entity<never> = {
id: e.id,
position: entry.position,
state: structuredClone(e.state),
};
currentScene.entityPool.push({
draw: entityDrawMap.get(entity.id)!,
process: entityProcessMap.get(entity.id)!,
entity: entityInstance,
draw: entityAnimateMap.get(entry.id)!,
process: entityProcessMap.get(entry.id)!,
entity: entity,
});
}