Fix inv sqrt NaN issue

This commit is contained in:
Schluffe
2026-03-21 12:37:09 +01:00
parent fb5928dca7
commit bb4a9f505b
2 changed files with 32 additions and 33 deletions
+20 -28
View File
@@ -8,17 +8,11 @@ export function createVector(x: number = 0, y: number = 0): Vector {
}
export function copyVector(vector: Vector): Vector {
return {
x: vector.x,
y: vector.y,
};
return { x: vector.x, y: vector.y };
}
export function fromPolar(angle: number, magnitude: number): Vector {
return {
x: Math.cos(angle) * magnitude,
y: Math.sin(angle) * magnitude,
};
export function fromPolar(angle: number, mag: number): Vector {
return { x: Math.cos(angle) * mag, y: Math.sin(angle) * mag };
}
export function getAngle(vector: Vector): number {
@@ -36,33 +30,23 @@ export function getDistance(a: Vector, b: Vector): number {
return Math.sqrt(dx * dx + dy * dy);
}
export function getDistanceSquared(a: Vector, b: Vector): number {
export function getDistanceSqrt(a: Vector, b: Vector): number {
const dx = a.x - b.x;
const dy = a.y - b.y;
return dx * dx + dy * dy;
}
export function getSquared(vector: Vector): number {
export function getSqrt(vector: Vector): number {
return vector.x * vector.x + vector.y * vector.y;
}
export function setUnit(unit: Vector, a: Vector, b: Vector): void {
const dx = a.x - b.x;
const dy = a.y - b.y;
const inv = 1.0 / Math.sqrt(dx * dx + dy * dy);
unit.x = dx * inv;
unit.y = dy * inv;
invScale(unit, a.x - b.x, a.y - b.y);
}
export function setUnitNormal(unit: Vector, a: Vector, b: Vector): void {
const nx = a.y - b.y;
const ny = b.x - a.x;
const inv = 1.0 / Math.sqrt(nx * nx + ny * ny);
unit.x = nx * inv;
unit.y = ny * inv;
invScale(unit, a.y - b.y, b.x - a.x);
}
export function getDotProduct(a: Vector, b: Vector): number {
@@ -79,17 +63,25 @@ export function scale(vector: Vector, scalar: number): void {
}
export function normalize(vector: Vector): void {
const inv = 1.0 / Math.sqrt(vector.x * vector.x + vector.y * vector.y);
vector.x *= inv;
vector.y *= inv;
invScale(vector, vector.x, vector.y);
}
export function invScale(vector: Vector, x: number, y: number): void {
if (x === 0 && y === 0) {
return;
}
const inv = 1.0 / Math.sqrt(x * x + y * y);
vector.x = x * inv;
vector.y = y * inv;
}
export function isZero(vector: Vector): boolean {
return vector.x === 0 && vector.y === 0;
}
export function isBelowThreshold(vector: Vector, threshold: number): boolean {
return Math.abs(vector.x) < threshold && Math.abs(vector.y) < threshold;
export function isBelowAbs(vector: Vector, abs: number): boolean {
return Math.abs(vector.x) < abs && Math.abs(vector.y) < abs;
}
export function equals(a: Vector, b: Vector): boolean {