Some animations
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@@ -1,54 +1,52 @@
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import { type Entity, useEntity } from "#/engine/Entity.ts";
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import { useEntity } from "#/engine/Entity.ts";
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import { viewport } from "#/engine/Viewport.ts";
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import {
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type Animation,
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animateSprite,
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createAnimation,
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} from "#/lib/Animation.ts";
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import { loadImage } from "#/lib/loadImage.ts";
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import { createSprite, drawSprite, type Sprite } from "#/lib/Sprite.ts";
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import { createSprite } from "#/lib/Sprite.ts";
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const spriteIdle = createSprite(await loadImage("/assets/char-idle.png"), 2, 4);
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const spriteWalk = createSprite(await loadImage("/assets/char-walk.png"), 4, 4);
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spriteWalk.yIndex = 2;
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const sprites = {
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idle: createSprite(await loadImage("/assets/char-idle.png"), 2, 4),
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walk: createSprite(await loadImage("/assets/char-walk.png"), 4, 4),
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};
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function animateSprite(
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ctx: CanvasRenderingContext2D,
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sprite: Sprite,
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entity: Entity<any>,
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delta: number,
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): void {
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entity.state.animations.walk.frameDelta += delta;
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if (
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entity.state.animations.walk.frameDelta >
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entity.state.animations.walk.frameTime
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) {
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entity.state.animations.walk.frameDelta =
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entity.state.animations.walk.frameDelta %
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entity.state.animations.walk.frameTime;
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spriteWalk.xIndex += 1;
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if (spriteWalk.xIndex >= spriteWalk.xFrames) {
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spriteWalk.xIndex = 0;
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}
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}
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drawSprite(ctx, spriteWalk, entity.position.x, entity.position.y);
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}
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const { animate, process } = useEntity("testEntity", {
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const { animate, process } = useEntity<{
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animations: {
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walk: {
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frameTime: 222,
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frameDelta: 0,
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},
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idle: Animation;
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walk: Animation;
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};
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currentAnimation: "idle" | "walk";
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stuff: number;
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}>("testEntity", {
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animations: {
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idle: createAnimation(2, 250),
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walk: createAnimation(2, 250),
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},
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currentAnimation: "idle",
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stuff: 1,
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});
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animate((entity, ctx, delta) => {
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animateSprite(ctx, spriteIdle, entity, delta);
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animateSprite(
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ctx,
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sprites[entity.state.currentAnimation],
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entity.state.animations[entity.state.currentAnimation],
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entity.position.x,
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entity.position.y,
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delta,
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);
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});
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process((entity, delta) => {
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entity.position.x += entity.state.stuff * 0.05 * delta;
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if (entity.position.x > viewport.canvas.width - 16) {
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entity.state.stuff = -1;
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entity.state.currentAnimation = "walk";
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} else if (entity.position.x < 0) {
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entity.state.stuff = 1;
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entity.state.currentAnimation = "idle";
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}
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});
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