minor performance upgrade
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@@ -8,13 +8,13 @@ sceneChangeSet.add((sceneData) => {
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drawables.length = 0;
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const sprites = [
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...sceneComponentsMap.get(sceneData.name)!.get("sprite")!.values(),
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...sceneComponentsMap.get(sceneData.name)!.get("sprite")!.map.values(),
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] as Array<Box<Sprite>>;
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sceneComponentsMap
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.get(sceneData.name)!
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.get("position")!
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.values()
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.map.values()
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.forEach((box, index) => {
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drawables.push({
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position: box as Box<Vector>,
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