houston...

This commit is contained in:
kolaflash
2026-01-06 14:12:21 +01:00
parent 5dd5f13c43
commit c52b62cdaf
9 changed files with 95 additions and 122 deletions
+32 -21
View File
@@ -1,5 +1,6 @@
import "./GraphBrowser.css";
import { type Component, createSignal, onMount } from "solid-js";
import { currentScene, sceneCache } from "#/engine/Scene.ts";
import {
type Edge,
type Graph,
@@ -92,25 +93,13 @@ function hookEdge<T extends PhysicsPartial>([a, b]: Edge<T>): void {
}
export const GraphBrowser: Component<{
graph: Graph<PhysicsPartial & { label: string }>;
graph: Graph<string>;
}> = (props) => {
let canvasRef!: HTMLCanvasElement;
const [width] = createSignal(300);
const [height] = createSignal(300);
const nodes: Array<Node<PhysicsPartial>> = [...props.graph.keys()];
const edges: Array<Edge<PhysicsPartial>> = props.graph.entries().reduce(
(acc, [node, neighbours]) => {
for (const neighbour of neighbours) {
acc.push([node, neighbour]);
}
return acc;
},
[] as Array<Edge<PhysicsPartial>>,
);
onMount(() => {
const ctx: CanvasRenderingContext2D = canvasRef.getContext("2d", {
alpha: false,
@@ -118,8 +107,34 @@ export const GraphBrowser: Component<{
const damping = 0.8;
const activeNode = props.graph.keys().find((_, i) => i === 3);
const activeNeighbours = getNeighbours(props.graph, activeNode);
const nodes: Array<Node<PhysicsPartial & { name: string }>> = [
...props.graph.keys(),
].map((node: string) => ({
name: node,
position: createVector(Math.random(), Math.random()),
velocity: createVector(),
acceleration: createVector(),
}));
const edges: Array<Edge<PhysicsPartial>> = props.graph.entries().reduce(
(acc, [name, neighbours]) => {
const node = nodes.find((n) => n.name === name)!;
for (const neighbour of neighbours) {
const n = nodes.find((node) => node.name === neighbour);
if (n !== undefined) {
acc.push([node, n]);
}
}
return acc;
},
[] as Array<Edge<PhysicsPartial>>,
);
const activeNode = props.graph
.keys()
.find((name) => name === currentScene.data.name);
const activeNeighbours = getNeighbours(props.graph, activeNode!);
const animate = (): void => {
applyRepulsion(nodes);
@@ -151,14 +166,10 @@ export const GraphBrowser: Component<{
}
for (const node of nodes) {
if (node === activeNode) {
if (node.name === activeNode) {
drawNode(node, ctx, "#ee459e");
} else {
if (
activeNeighbours.includes(
node as PhysicsPartial & { label: string },
)
) {
if (activeNeighbours.includes(node.name)) {
drawNode(node, ctx, "#6572f5");
} else {
drawNode(node, ctx, "#404249");
+8 -45
View File
@@ -10,10 +10,13 @@ import {
FileIcon,
ZoomScanIcon,
} from "#/dev/icons/index.ts";
import { currentScene, loadScene, type SceneData } from "#/engine/Scene.ts";
import {
currentScene,
type SceneData,
sceneGraph,
setScene,
} from "#/engine/Scene.ts";
import { setScale, viewport } from "#/engine/Viewport.ts";
import { createGraph, type Edge, type Node } from "#/lib/Graph.ts";
import { createVector, type Vector } from "#/lib/Vector.ts";
import { GraphBrowser } from "./GraphBrowser.tsx";
async function fetchScenes(): Promise<string[]> {
@@ -33,46 +36,6 @@ function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
const scenesRaw = await fetchScenes();
type TestNode = Node<{
position: Vector;
velocity: Vector;
acceleration: Vector;
label: string;
}>;
function createTestNode(label: string): TestNode {
return {
label,
position: createVector(Math.random(), Math.random()),
velocity: createVector(),
acceleration: createVector(),
};
}
const nodes: Array<TestNode> = [
createTestNode("foo"),
createTestNode("bar"),
createTestNode("lol"),
createTestNode("hai"),
createTestNode("sea"),
createTestNode("vot"),
createTestNode("zoe"),
createTestNode("asm"),
];
const edges: Array<Edge<TestNode>> = [
[nodes[0], nodes[1]],
[nodes[0], nodes[2]],
[nodes[1], nodes[2]],
[nodes[2], nodes[3]],
[nodes[4], nodes[5]],
[nodes[4], nodes[3]],
[nodes[5], nodes[6]],
[nodes[3], nodes[6]],
];
const graph = createGraph<TestNode>(nodes, edges);
const DevTools: Component<{ gameContainer: HTMLElement }> = ({
gameContainer,
}) => {
@@ -103,7 +66,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
const setCurrentScene = async (items: ItemsRef): Promise<void> => {
const name = items.find((ref) => ref.item.isActive)!.item.label;
await loadScene(name);
await setScene(name);
setEntities(mapSceneEntities(currentScene.data));
};
@@ -177,7 +140,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
<ItemList name="Scenes" handler={setCurrentScene} items={scenes} />
<ItemList name="Entities" handler={setActiveEntity} items={entities} />
<GraphBrowser graph={graph} />
<GraphBrowser graph={sceneGraph} />
</div>
<div class="tool-bar-resize" onMouseDown={startResizing}></div>
</div>