Meh
This commit is contained in:
+7
-5
@@ -1,5 +1,7 @@
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import { createVector, type Vector } from "#/lib/Vector.ts";
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export type Indirect = never;
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export type Entity<T> = {
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id: string;
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position: Vector;
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@@ -14,10 +16,10 @@ export type Animate<T> = (
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export type Process<T> = (entity: Entity<T>, delta: number) => void;
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export const entityMap = new Map<string, Entity<unknown>>();
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export const entityAnimateMap = new Map<string, Animate<never>>();
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export const entityProcessMap = new Map<string, Process<never>>();
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export const entityAnimateMap = new Map<string, Animate<Indirect>>();
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export const entityProcessMap = new Map<string, Process<Indirect>>();
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export function useEntity<T>(
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export function useEntity<T extends object>(
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id: string,
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data: T,
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): {
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@@ -31,10 +33,10 @@ export function useEntity<T>(
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});
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return {
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animate(fn: Animate<T>): void {
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animate(fn) {
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entityAnimateMap.set(id, fn);
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},
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process(fn: Process<T>): void {
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process(fn) {
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entityProcessMap.set(id, fn);
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},
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};
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+67
-58
@@ -1,10 +1,11 @@
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import type { Vector } from "#/lib/Vector.ts";
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import { type Graph, getNeighbours } from "#/lib/Graph.ts";
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import {
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type Animate as AnimateEntity,
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type Entity,
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entityAnimateMap,
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entityMap,
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entityProcessMap,
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type Indirect,
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type Process as ProcessEntity,
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} from "./Entity.ts";
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@@ -12,22 +13,21 @@ export type SceneData = {
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id: string;
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width: number;
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height: number;
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entities: Array<{
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id: string;
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position: Vector;
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}>;
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entities: Array<Entity<unknown>>;
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};
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export type EntityInstanceMap = Map<
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string,
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{
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animate: AnimateEntity<Indirect>;
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process: ProcessEntity<Indirect>;
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instances: Array<Entity<unknown>>;
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}
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>;
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export type Scene = {
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data: SceneData;
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entityMap: Map<
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string,
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{
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animate: AnimateEntity<never>;
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process: ProcessEntity<never>;
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entities: Array<Entity<unknown>>;
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}
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>;
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entityInstanceMap: EntityInstanceMap;
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process: Process;
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};
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@@ -35,10 +35,10 @@ export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
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export type SceneChangeCallback = (from: Scene, to: Scene) => void;
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let sceneChangeCallback: SceneChangeCallback = (): void => {};
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const sceneDataMap = new Map<string, SceneData>();
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const sceneProcessMap = new Map<string, Process>();
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const sceneEntiyMap = new Map<string, EntityInstanceMap>();
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const sceneGraph: Graph<string> = new Map();
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export const currentScene: Scene = {
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data: {
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@@ -48,33 +48,50 @@ export const currentScene: Scene = {
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entities: [],
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},
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process: () => {},
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entityMap: new Map(),
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entityInstanceMap: new Map(),
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};
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function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
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for (const entry of currentScene.entityMap.values()) {
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for (const entity of entry.entities) {
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entry.animate(entity as Entity<never>, ctx, delta);
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for (const entity of currentScene.entityInstanceMap.values()) {
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for (const instance of entity.instances) {
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entity.animate(instance as Entity<Indirect>, ctx, delta);
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}
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}
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}
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function processEntities(delta: number): void {
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for (const entry of currentScene.entityMap.values()) {
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for (const entity of entry.entities) {
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entry.process(entity as Entity<never>, delta);
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for (const entity of currentScene.entityInstanceMap.values()) {
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for (const instance of entity.instances) {
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entity.process(instance as Entity<Indirect>, delta);
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}
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}
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}
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function linkScenes(a: string, b: string): void {
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if (sceneGraph.has(a)) {
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sceneGraph.get(a)!.push(b);
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} else {
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sceneGraph.set(a, [b]);
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}
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}
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export function useScene(data: SceneData): {
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linkScenes: (ids: string[]) => () => Promise<void>;
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process: (fn: Process) => void;
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} {
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sceneDataMap.set(data.id, data);
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sceneEntiyMap.set(data.id, new Map());
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return {
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process(fn: Process): void {
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sceneProcessMap.set(data.id, (ctx, delta): void => {
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linkScenes(ids) {
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for (const id of ids) {
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linkScenes(data.id, id);
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}
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return async () => {};
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},
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process(fn) {
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sceneProcessMap.set(data.id, (ctx, delta) => {
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animateEntities(ctx, delta);
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processEntities(delta);
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fn(ctx, delta);
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@@ -83,43 +100,35 @@ export function useScene(data: SceneData): {
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};
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}
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export function setSceneChangeCallback(callback: SceneChangeCallback) {
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sceneChangeCallback = callback;
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}
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export async function loadScene(id: string): Promise<void> {
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await import(`#/scenes/${id}/index.ts`);
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export function changeScene(scene: Scene): void {
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sceneChangeCallback(currentScene, scene);
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currentScene.data = scene.data;
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currentScene.process = scene.process;
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}
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const data = sceneDataMap.get(id)!;
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const process = sceneProcessMap.get(id)!;
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const entityInstanceMap = sceneEntiyMap.get(id)!;
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export async function loadScene(name: string): Promise<void> {
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await import(`#/scenes/${name}/index.ts`);
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Promise.all(
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data.entities.map(async (entity: Entity<unknown>) => {
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await import(`#/entities/${entity.id}/index.ts`);
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if (!entityInstanceMap.has(entity.id)) {
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entityInstanceMap.set(entity.id, {
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animate: entityAnimateMap.get(entity.id) ?? (() => {}),
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process: entityProcessMap.get(entity.id) ?? (() => {}),
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instances: [],
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});
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}
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const instance: Entity<unknown> = {
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...structuredClone(entityMap.get(entity.id)!),
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position: entity.position,
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};
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entityInstanceMap.get(entity.id)!.instances.push(instance);
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}),
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);
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const data = sceneDataMap.get(name)!;
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currentScene.data = data;
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for (const entityData of data.entities) {
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await import(`#/entities/${entityData.id}/index.ts`);
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const entity = entityMap.get(entityData.id) as Entity<unknown>;
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const instance: Entity<unknown> = {
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...structuredClone(entity),
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position: entityData.position,
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};
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if (currentScene.entityMap.has(entity.id)) {
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const entry = currentScene.entityMap.get(entity.id);
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entry!.entities.push(instance);
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} else {
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currentScene.entityMap.set(entity.id, {
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animate: entityAnimateMap.get(entityData.id) ?? (() => {}),
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process: entityProcessMap.get(entityData.id) ?? (() => {}),
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entities: [instance],
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});
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}
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}
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const process = sceneProcessMap.get(name)!;
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currentScene.process = process;
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currentScene.entityInstanceMap = entityInstanceMap;
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}
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