This commit is contained in:
kolaflash
2025-12-25 20:01:32 +01:00
parent e5bc240056
commit c6b1755d32
15 changed files with 140 additions and 70 deletions

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+8 -4
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@@ -11,7 +11,7 @@ import {
ZoomScanIcon,
} from "#/dev/icons/index.ts";
import type { Entity } from "#/engine/Entity";
import { currentScene, type SceneData } from "#/engine/Scene.ts";
import { currentScene, loadScene, type SceneData } from "#/engine/Scene.ts";
import { setScale, viewport } from "#/engine/Viewport.ts";
async function fetchBrowserData(dir: string): Promise<BrowserFolder> {
@@ -42,9 +42,13 @@ const entites = mapSceneEntities(currentScene.data);
let activeEntity = null;
function setActiveEntity(entity: string): void {
const [id, index] = entity.split(":");
const entities = currentScene.entityMap.get(id)!.entities;
const entities = currentScene.entityInstanceMap.get(id)!.instances;
activeEntity = entities[parseInt(index)] as Entity<unknown>;
console.log(activeEntity.position);
console.log(activeEntity);
}
function setCurrentScene(name: string): void {
loadScene(name);
}
function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
@@ -126,7 +130,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
></InputField>
</div>
<FileBrowser root={scenes} handler={console.log} />
<FileBrowser root={scenes} handler={setCurrentScene} />
<FileBrowser root={entites} handler={setActiveEntity} />
</div>
<div class="tool-bar-resize" onMouseDown={startResizing}></div>
+7 -5
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@@ -1,5 +1,7 @@
import { createVector, type Vector } from "#/lib/Vector.ts";
export type Indirect = never;
export type Entity<T> = {
id: string;
position: Vector;
@@ -14,10 +16,10 @@ export type Animate<T> = (
export type Process<T> = (entity: Entity<T>, delta: number) => void;
export const entityMap = new Map<string, Entity<unknown>>();
export const entityAnimateMap = new Map<string, Animate<never>>();
export const entityProcessMap = new Map<string, Process<never>>();
export const entityAnimateMap = new Map<string, Animate<Indirect>>();
export const entityProcessMap = new Map<string, Process<Indirect>>();
export function useEntity<T>(
export function useEntity<T extends object>(
id: string,
data: T,
): {
@@ -31,10 +33,10 @@ export function useEntity<T>(
});
return {
animate(fn: Animate<T>): void {
animate(fn) {
entityAnimateMap.set(id, fn);
},
process(fn: Process<T>): void {
process(fn) {
entityProcessMap.set(id, fn);
},
};
+65 -56
View File
@@ -1,10 +1,11 @@
import type { Vector } from "#/lib/Vector.ts";
import { type Graph, getNeighbours } from "#/lib/Graph.ts";
import {
type Animate as AnimateEntity,
type Entity,
entityAnimateMap,
entityMap,
entityProcessMap,
type Indirect,
type Process as ProcessEntity,
} from "./Entity.ts";
@@ -12,22 +13,21 @@ export type SceneData = {
id: string;
width: number;
height: number;
entities: Array<{
id: string;
position: Vector;
}>;
entities: Array<Entity<unknown>>;
};
export type EntityInstanceMap = Map<
string,
{
animate: AnimateEntity<Indirect>;
process: ProcessEntity<Indirect>;
instances: Array<Entity<unknown>>;
}
>;
export type Scene = {
data: SceneData;
entityMap: Map<
string,
{
animate: AnimateEntity<never>;
process: ProcessEntity<never>;
entities: Array<Entity<unknown>>;
}
>;
entityInstanceMap: EntityInstanceMap;
process: Process;
};
@@ -35,10 +35,10 @@ export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type SceneChangeCallback = (from: Scene, to: Scene) => void;
let sceneChangeCallback: SceneChangeCallback = (): void => {};
const sceneDataMap = new Map<string, SceneData>();
const sceneProcessMap = new Map<string, Process>();
const sceneEntiyMap = new Map<string, EntityInstanceMap>();
const sceneGraph: Graph<string> = new Map();
export const currentScene: Scene = {
data: {
@@ -48,33 +48,50 @@ export const currentScene: Scene = {
entities: [],
},
process: () => {},
entityMap: new Map(),
entityInstanceMap: new Map(),
};
function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
for (const entry of currentScene.entityMap.values()) {
for (const entity of entry.entities) {
entry.animate(entity as Entity<never>, ctx, delta);
for (const entity of currentScene.entityInstanceMap.values()) {
for (const instance of entity.instances) {
entity.animate(instance as Entity<Indirect>, ctx, delta);
}
}
}
function processEntities(delta: number): void {
for (const entry of currentScene.entityMap.values()) {
for (const entity of entry.entities) {
entry.process(entity as Entity<never>, delta);
for (const entity of currentScene.entityInstanceMap.values()) {
for (const instance of entity.instances) {
entity.process(instance as Entity<Indirect>, delta);
}
}
}
function linkScenes(a: string, b: string): void {
if (sceneGraph.has(a)) {
sceneGraph.get(a)!.push(b);
} else {
sceneGraph.set(a, [b]);
}
}
export function useScene(data: SceneData): {
linkScenes: (ids: string[]) => () => Promise<void>;
process: (fn: Process) => void;
} {
sceneDataMap.set(data.id, data);
sceneEntiyMap.set(data.id, new Map());
return {
process(fn: Process): void {
sceneProcessMap.set(data.id, (ctx, delta): void => {
linkScenes(ids) {
for (const id of ids) {
linkScenes(data.id, id);
}
return async () => {};
},
process(fn) {
sceneProcessMap.set(data.id, (ctx, delta) => {
animateEntities(ctx, delta);
processEntities(delta);
fn(ctx, delta);
@@ -83,43 +100,35 @@ export function useScene(data: SceneData): {
};
}
export function setSceneChangeCallback(callback: SceneChangeCallback) {
sceneChangeCallback = callback;
}
export async function loadScene(id: string): Promise<void> {
await import(`#/scenes/${id}/index.ts`);
export function changeScene(scene: Scene): void {
sceneChangeCallback(currentScene, scene);
currentScene.data = scene.data;
currentScene.process = scene.process;
}
const data = sceneDataMap.get(id)!;
const process = sceneProcessMap.get(id)!;
const entityInstanceMap = sceneEntiyMap.get(id)!;
export async function loadScene(name: string): Promise<void> {
await import(`#/scenes/${name}/index.ts`);
Promise.all(
data.entities.map(async (entity: Entity<unknown>) => {
await import(`#/entities/${entity.id}/index.ts`);
const data = sceneDataMap.get(name)!;
currentScene.data = data;
for (const entityData of data.entities) {
await import(`#/entities/${entityData.id}/index.ts`);
const entity = entityMap.get(entityData.id) as Entity<unknown>;
const instance: Entity<unknown> = {
...structuredClone(entity),
position: entityData.position,
};
if (currentScene.entityMap.has(entity.id)) {
const entry = currentScene.entityMap.get(entity.id);
entry!.entities.push(instance);
} else {
currentScene.entityMap.set(entity.id, {
animate: entityAnimateMap.get(entityData.id) ?? (() => {}),
process: entityProcessMap.get(entityData.id) ?? (() => {}),
entities: [instance],
if (!entityInstanceMap.has(entity.id)) {
entityInstanceMap.set(entity.id, {
animate: entityAnimateMap.get(entity.id) ?? (() => {}),
process: entityProcessMap.get(entity.id) ?? (() => {}),
instances: [],
});
}
}
const process = sceneProcessMap.get(name)!;
const instance: Entity<unknown> = {
...structuredClone(entityMap.get(entity.id)!),
position: entity.position,
};
entityInstanceMap.get(entity.id)!.instances.push(instance);
}),
);
currentScene.data = data;
currentScene.process = process;
currentScene.entityInstanceMap = entityInstanceMap;
}
+23
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@@ -0,0 +1,23 @@
import charIdle from "#/assets/char-idle.png";
import { useEntity } from "#/engine/Entity.ts";
import { animateSprite, createAnimation } from "#/lib/Animation.ts";
import { fromSrc, type Sprite } from "#/lib/Sprite.ts";
const idle: Sprite = await fromSrc(charIdle, 2, 4);
const { animate, process } = useEntity("fooEntity", {
animation: createAnimation(2, 500),
});
animate((entity, ctx, delta) => {
animateSprite(
ctx,
idle,
entity.animation,
entity.position.x,
entity.position.y,
delta,
);
});
process((entity, delta) => {});
+4 -2
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@@ -1,3 +1,5 @@
import charIdle from "#/assets/char-idle.png";
import charWalk from "#/assets/char-walk.png";
import { useEntity } from "#/engine/Entity.ts";
import { viewport } from "#/engine/Viewport.ts";
import {
@@ -9,8 +11,8 @@ import { loadImage } from "#/lib/loadImage.ts";
import { createSprite } from "#/lib/Sprite.ts";
const sprites = {
idle: createSprite(await loadImage("/assets/char-idle.png"), 2, 4),
walk: createSprite(await loadImage("/assets/char-walk.png"), 4, 4),
idle: createSprite(await loadImage(charIdle), 2, 4),
walk: createSprite(await loadImage(charWalk), 4, 4),
};
const { animate, process } = useEntity<{
+10
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@@ -1,3 +1,5 @@
import { loadImage } from "./loadImage.ts";
export type Sprite = {
image: HTMLImageElement;
xFrames: number;
@@ -20,6 +22,14 @@ export function createSprite(
};
}
export async function fromSrc(
src: string,
xFrames: number,
yFrames: number,
): Promise<Sprite> {
return createSprite(await loadImage(src), xFrames, yFrames);
}
export function drawSprite(
ctx: CanvasRenderingContext2D,
sprite: Sprite,
+14
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@@ -0,0 +1,14 @@
{
"id": "fooScene",
"width": 80,
"height": 48,
"entities": [
{
"id": "fooEntity",
"position": {
"x": 24,
"y": 16
}
}
]
}
+6
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@@ -0,0 +1,6 @@
import { useScene } from "#/engine/Scene.ts";
import data from "./data.json";
const { process } = useScene(data);
process((_ctx, _delta) => {});
+1 -1
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@@ -11,7 +11,7 @@
}
},
{
"id": "testEntity",
"id": "fooEntity",
"position": {
"x": 16,
"y": 16