wIp
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@@ -17,10 +17,12 @@ export function strokeCircle(
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circle: Circle,
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color: string = "#fff",
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alpha: number = 1.0,
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lineWidth: number = 1,
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): void {
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ctx.save();
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ctx.strokeStyle = color;
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ctx.globalAlpha = alpha;
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ctx.lineWidth = lineWidth;
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ctx.beginPath();
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ctx.arc(circle.position.x, circle.position.y, circle.radius, 0, 2 * Math.PI);
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ctx.stroke();
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+2
-8
@@ -1,9 +1,3 @@
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export const componentMap = new Map();
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import type { Box } from "#/engine/Box.ts";
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export function defineComponent<T>(key: string): Map<string, T> {
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if (!componentMap.has(key)) {
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componentMap.set(key, new Map());
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}
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return componentMap.get(key)!;
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}
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export type Component<T> = Record<string, Box<T>>;
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+7
-12
@@ -1,18 +1,13 @@
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export type Entity<T extends object> = {
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name: string;
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state: T;
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};
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export type Process = (id: string, delta: number) => void;
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export type Process<T extends object> = (instance: T, delta: number) => void;
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export const entityProcessMap = new Map<string, Process>();
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export const entityBlueprintsMap = new Map<string, Map<string, unknown>>();
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export const entityMap = new Map();
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export const entityProcessMap = new Map();
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export function defineEntity<T extends object>(
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export function defineEntity<T extends { [key: string]: unknown }>(
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name: string,
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state: T,
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): (fn: Process<T>) => void {
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entityMap.set(name, state);
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blueprints: T,
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): (fn: Process) => void {
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entityBlueprintsMap.set(name, new Map(Object.entries(blueprints)));
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return (fn) => {
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entityProcessMap.set(name, fn);
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@@ -31,10 +31,12 @@ export function strokeRect(
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rect: Rect,
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color: string = "#fff",
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alpha: number = 1.0,
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lineWidth: number = 1,
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): void {
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ctx.save();
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ctx.strokeStyle = color;
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ctx.globalAlpha = alpha;
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ctx.lineWidth = lineWidth;
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ctx.strokeRect(
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rect.position.x - 0.5,
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rect.position.y - 0.5,
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+21
-40
@@ -1,66 +1,43 @@
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import { type Box, box } from "#/engine/Box.ts";
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import { type Drawable, draw, isDrawable } from "#/engine/Drawable.ts";
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import {
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entityMap,
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entityProcessMap,
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type Process as ProcessEntity,
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} from "#/engine/Entity.ts";
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import { entityBlueprintsMap, entityProcessMap } from "#/engine/Entity.ts";
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import { type Graph, getNeighbours } from "#/engine/Graph.ts";
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import { useWithAsyncCache } from "#/engine/lib/cache.ts";
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import { animateSprite, type SpriteAnimation } from "#/engine/Sprite.ts";
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import { componentMap, defineComponent } from "./Component";
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import { mulberry32 } from "./lib/mulberry32";
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import type MapProxy from "#/engine/lib/MapProxy.ts";
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import { mulberry32 } from "#/engine/lib/mulberry32.ts";
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import { animateSprite, type SpritePlayback } from "#/engine/Sprite.ts";
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export type EntityData = {
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name: string;
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init: object;
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};
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export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
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export type PreProcess = () => void;
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export type PostProcess = () => void;
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export type SceneData = {
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name: string;
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width: number;
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height: number;
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entities: Array<EntityData>;
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entities: string[];
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};
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export type EntityMap = Map<
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string,
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{
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process: ProcessEntity<{ id: number }>;
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instances: Array<{ id: number }>;
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}
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>;
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export type AnimationMap = Map<number, Box<SpriteAnimation>>;
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export type ComponentsMap = Map<string, MapProxy<string, unknown>>;
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export type Scene = {
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data: SceneData;
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entityMap: EntityMap;
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components: ComponentsMap;
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process: Process;
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};
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export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
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export type PreProcess = (entityMap: EntityMap) => void;
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export type PostProcess = (entityMap: EntityMap) => void;
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export type SceneChangeHandler = (to: SceneData, from: SceneData) => void;
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export type SceneChange = (to: SceneData, from: SceneData) => void;
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export const sceneDataMap = new Map<string, SceneData>();
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export const sceneProcessMap = new Map<string, Process>();
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export const sceneComponentsMap = new Map<string, ComponentsMap>();
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export const scenePreProcessMap = new Map<string, PreProcess>();
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export const scenePostProcessMap = new Map<string, PostProcess>();
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export const sceneChangedHandlers = new Set<SceneChangeHandler>();
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export const sceneDataMap = new Map<string, SceneData>();
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export const sceneEntiyMap = new Map<string, EntityMap>();
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export const sceneChangeSet = new Set<SceneChange>();
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export const sceneGraph: Graph<string> = new Map();
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const sceneInstancesDrawMap = new Map<
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string,
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Array<Drawable & { id: number }>
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>();
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const sceneInstancesAnimationMap = new Map<string, AnimationMap>();
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export const [loadScene, sceneCache] = useWithAsyncCache(
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async (name: string) => {
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await import(`#/game/scenes/${name}/scene.ts`);
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@@ -203,7 +180,7 @@ export async function setScene(name: string): Promise<void> {
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) {
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animateInstances.set(
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instance.id,
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(instance as { id: number; animation: Box<SpriteAnimation> })
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(instance as { id: number; animation: Box<SpritePlayback> })
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.animation, // TODO
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);
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}
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@@ -227,7 +204,7 @@ export async function setScene(name: string): Promise<void> {
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currentScene.entityMap = entityInstanceMap;
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for (const handler of sceneChangedHandlers.values()) {
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for (const handler of sceneChangeSet.values()) {
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handler(data, currentScene.data);
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}
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}
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@@ -245,3 +222,7 @@ export function def(name: string): <T>(key: string, value: T) => void {
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console.log(componentMap);
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};
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}
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export default function <T>(name: string): MapProxy<string, T> {
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return currentScene.components.get(name) as MapProxy<string, T>;
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}
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+7
-2
@@ -61,12 +61,17 @@ export function setSegmentIntersection(
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export function drawSegment(
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segment: Segment,
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ctx: CanvasRenderingContext2D,
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color: string,
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color: string = "#fff",
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alpha: number = 1.0,
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lineWidth: number = 1,
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): void {
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ctx.lineWidth = 2;
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ctx.save();
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ctx.strokeStyle = color;
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ctx.globalAlpha = alpha;
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ctx.lineWidth = lineWidth;
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ctx.beginPath();
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ctx.moveTo(segment[0].x, segment[0].y);
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ctx.lineTo(segment[1].x, segment[1].y);
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ctx.stroke();
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ctx.restore();
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}
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+32
-17
@@ -16,8 +16,7 @@ export type SpriteSheet = {
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frameHeight: number;
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};
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export type SpriteAnimation = {
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sprite: Sprite;
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export type SpritePlayback = {
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xIndex: number;
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yIndex: number;
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frameTime: number;
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@@ -26,7 +25,7 @@ export type SpriteAnimation = {
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// It's not possible to crate a structured clone of a HTMLImageElement and it would be a
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// waste of memory anyways since we use the HTMLImageElement only as reference for draw calls.
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// Therefore the SpriteSheet will stored by it's image source.
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// Therefore the SpriteSheet will stored and referenced by it's image source.
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export const spriteSheetMap = new Map<string, SpriteSheet>();
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export function createSpriteSheet(
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@@ -43,7 +42,23 @@ export function createSpriteSheet(
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};
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}
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export async function useSpriteSheetSrc(
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export function createSprite(
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src: string,
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xStartFrame: number = 0,
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yStartFrame: number = 0,
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): Sprite {
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const spriteSheet = spriteSheetMap.get(src)!;
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return {
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src,
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xStart: xStartFrame * spriteSheet.frameWidth,
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yStart: yStartFrame * spriteSheet.frameHeight,
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width: spriteSheet.frameWidth,
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height: spriteSheet.frameHeight,
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};
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}
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export async function defineSpriteSheet(
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src: string,
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xFrames: number,
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yFrames: number,
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@@ -56,15 +71,11 @@ export async function useSpriteSheetSrc(
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return src;
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}
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export function createSpriteAnimation(
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sprite: Sprite,
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export function createSpritePlayback(
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frameTime: number,
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yIndex: number,
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): SpriteAnimation {
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sprite.yStart = yIndex * spriteSheetMap.get(sprite.src)!.frameHeight;
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): SpritePlayback {
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return {
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sprite,
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xIndex: 0,
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yIndex,
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frameTime,
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@@ -95,14 +106,18 @@ export function drawSprite(
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);
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}
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export function animateSprite(animation: SpriteAnimation, delta: number): void {
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const sheet = spriteSheetMap.get(animation.sprite.src)!;
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if ((animation.frameDelta += delta) > animation.frameTime) {
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animation.frameDelta = 0;
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if ((animation.xIndex += 1) >= sheet.xFrames) {
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animation.xIndex = 0;
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export function animateSprite(
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sprite: Sprite,
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playback: SpritePlayback,
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delta: number,
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): void {
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const sheet = spriteSheetMap.get(sprite.src)!;
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if ((playback.frameDelta += delta) > playback.frameTime) {
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playback.frameDelta = 0;
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if ((playback.xIndex += 1) >= sheet.xFrames) {
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playback.xIndex = 0;
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}
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}
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animation.sprite.xStart = animation.xIndex * sheet.frameWidth;
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sprite.xStart = playback.xIndex * sheet.frameWidth;
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}
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+2
-2
@@ -11,7 +11,7 @@ import type { Entity } from "#/engine/Entity.ts";
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import {
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currentScene,
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type SceneData,
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sceneChangedHandlers,
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sceneChangeSet,
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sceneGraph,
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setScene,
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} from "#/engine/Scene.ts";
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@@ -86,7 +86,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
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await setScene(name);
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};
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sceneChangedHandlers.add((data) => {
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sceneChangeSet.add((data) => {
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setActiveEntity(null);
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setSceneData(data);
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setEntities(mapSceneEntities(data));
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@@ -0,0 +1,13 @@
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import type { Box } from "#/engine/Box.ts";
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export default class MapProxy<K, V> {
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map: Map<K, Box<V>>;
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constructor() {
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this.map = new Map();
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}
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get(key: K): V | undefined {
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return this.map.get(key)?.value;
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}
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}
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