This commit is contained in:
Schluffe
2026-03-05 23:36:33 +01:00
parent c2dce421b3
commit c6bb4abac0
12 changed files with 131 additions and 144 deletions
+2
View File
@@ -17,10 +17,12 @@ export function strokeCircle(
circle: Circle,
color: string = "#fff",
alpha: number = 1.0,
lineWidth: number = 1,
): void {
ctx.save();
ctx.strokeStyle = color;
ctx.globalAlpha = alpha;
ctx.lineWidth = lineWidth;
ctx.beginPath();
ctx.arc(circle.position.x, circle.position.y, circle.radius, 0, 2 * Math.PI);
ctx.stroke();
+2 -8
View File
@@ -1,9 +1,3 @@
export const componentMap = new Map();
import type { Box } from "#/engine/Box.ts";
export function defineComponent<T>(key: string): Map<string, T> {
if (!componentMap.has(key)) {
componentMap.set(key, new Map());
}
return componentMap.get(key)!;
}
export type Component<T> = Record<string, Box<T>>;
+7 -12
View File
@@ -1,18 +1,13 @@
export type Entity<T extends object> = {
name: string;
state: T;
};
export type Process = (id: string, delta: number) => void;
export type Process<T extends object> = (instance: T, delta: number) => void;
export const entityProcessMap = new Map<string, Process>();
export const entityBlueprintsMap = new Map<string, Map<string, unknown>>();
export const entityMap = new Map();
export const entityProcessMap = new Map();
export function defineEntity<T extends object>(
export function defineEntity<T extends { [key: string]: unknown }>(
name: string,
state: T,
): (fn: Process<T>) => void {
entityMap.set(name, state);
blueprints: T,
): (fn: Process) => void {
entityBlueprintsMap.set(name, new Map(Object.entries(blueprints)));
return (fn) => {
entityProcessMap.set(name, fn);
+2
View File
@@ -31,10 +31,12 @@ export function strokeRect(
rect: Rect,
color: string = "#fff",
alpha: number = 1.0,
lineWidth: number = 1,
): void {
ctx.save();
ctx.strokeStyle = color;
ctx.globalAlpha = alpha;
ctx.lineWidth = lineWidth;
ctx.strokeRect(
rect.position.x - 0.5,
rect.position.y - 0.5,
+21 -40
View File
@@ -1,66 +1,43 @@
import { type Box, box } from "#/engine/Box.ts";
import { type Drawable, draw, isDrawable } from "#/engine/Drawable.ts";
import {
entityMap,
entityProcessMap,
type Process as ProcessEntity,
} from "#/engine/Entity.ts";
import { entityBlueprintsMap, entityProcessMap } from "#/engine/Entity.ts";
import { type Graph, getNeighbours } from "#/engine/Graph.ts";
import { useWithAsyncCache } from "#/engine/lib/cache.ts";
import { animateSprite, type SpriteAnimation } from "#/engine/Sprite.ts";
import { componentMap, defineComponent } from "./Component";
import { mulberry32 } from "./lib/mulberry32";
import type MapProxy from "#/engine/lib/MapProxy.ts";
import { mulberry32 } from "#/engine/lib/mulberry32.ts";
import { animateSprite, type SpritePlayback } from "#/engine/Sprite.ts";
export type EntityData = {
name: string;
init: object;
};
export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type PreProcess = () => void;
export type PostProcess = () => void;
export type SceneData = {
name: string;
width: number;
height: number;
entities: Array<EntityData>;
entities: string[];
};
export type EntityMap = Map<
string,
{
process: ProcessEntity<{ id: number }>;
instances: Array<{ id: number }>;
}
>;
export type AnimationMap = Map<number, Box<SpriteAnimation>>;
export type ComponentsMap = Map<string, MapProxy<string, unknown>>;
export type Scene = {
data: SceneData;
entityMap: EntityMap;
components: ComponentsMap;
process: Process;
};
export type Process = (ctx: CanvasRenderingContext2D, delta: number) => void;
export type PreProcess = (entityMap: EntityMap) => void;
export type PostProcess = (entityMap: EntityMap) => void;
export type SceneChangeHandler = (to: SceneData, from: SceneData) => void;
export type SceneChange = (to: SceneData, from: SceneData) => void;
export const sceneDataMap = new Map<string, SceneData>();
export const sceneProcessMap = new Map<string, Process>();
export const sceneComponentsMap = new Map<string, ComponentsMap>();
export const scenePreProcessMap = new Map<string, PreProcess>();
export const scenePostProcessMap = new Map<string, PostProcess>();
export const sceneChangedHandlers = new Set<SceneChangeHandler>();
export const sceneDataMap = new Map<string, SceneData>();
export const sceneEntiyMap = new Map<string, EntityMap>();
export const sceneChangeSet = new Set<SceneChange>();
export const sceneGraph: Graph<string> = new Map();
const sceneInstancesDrawMap = new Map<
string,
Array<Drawable & { id: number }>
>();
const sceneInstancesAnimationMap = new Map<string, AnimationMap>();
export const [loadScene, sceneCache] = useWithAsyncCache(
async (name: string) => {
await import(`#/game/scenes/${name}/scene.ts`);
@@ -203,7 +180,7 @@ export async function setScene(name: string): Promise<void> {
) {
animateInstances.set(
instance.id,
(instance as { id: number; animation: Box<SpriteAnimation> })
(instance as { id: number; animation: Box<SpritePlayback> })
.animation, // TODO
);
}
@@ -227,7 +204,7 @@ export async function setScene(name: string): Promise<void> {
currentScene.entityMap = entityInstanceMap;
for (const handler of sceneChangedHandlers.values()) {
for (const handler of sceneChangeSet.values()) {
handler(data, currentScene.data);
}
}
@@ -245,3 +222,7 @@ export function def(name: string): <T>(key: string, value: T) => void {
console.log(componentMap);
};
}
export default function <T>(name: string): MapProxy<string, T> {
return currentScene.components.get(name) as MapProxy<string, T>;
}
+7 -2
View File
@@ -61,12 +61,17 @@ export function setSegmentIntersection(
export function drawSegment(
segment: Segment,
ctx: CanvasRenderingContext2D,
color: string,
color: string = "#fff",
alpha: number = 1.0,
lineWidth: number = 1,
): void {
ctx.lineWidth = 2;
ctx.save();
ctx.strokeStyle = color;
ctx.globalAlpha = alpha;
ctx.lineWidth = lineWidth;
ctx.beginPath();
ctx.moveTo(segment[0].x, segment[0].y);
ctx.lineTo(segment[1].x, segment[1].y);
ctx.stroke();
ctx.restore();
}
+32 -17
View File
@@ -16,8 +16,7 @@ export type SpriteSheet = {
frameHeight: number;
};
export type SpriteAnimation = {
sprite: Sprite;
export type SpritePlayback = {
xIndex: number;
yIndex: number;
frameTime: number;
@@ -26,7 +25,7 @@ export type SpriteAnimation = {
// It's not possible to crate a structured clone of a HTMLImageElement and it would be a
// waste of memory anyways since we use the HTMLImageElement only as reference for draw calls.
// Therefore the SpriteSheet will stored by it's image source.
// Therefore the SpriteSheet will stored and referenced by it's image source.
export const spriteSheetMap = new Map<string, SpriteSheet>();
export function createSpriteSheet(
@@ -43,7 +42,23 @@ export function createSpriteSheet(
};
}
export async function useSpriteSheetSrc(
export function createSprite(
src: string,
xStartFrame: number = 0,
yStartFrame: number = 0,
): Sprite {
const spriteSheet = spriteSheetMap.get(src)!;
return {
src,
xStart: xStartFrame * spriteSheet.frameWidth,
yStart: yStartFrame * spriteSheet.frameHeight,
width: spriteSheet.frameWidth,
height: spriteSheet.frameHeight,
};
}
export async function defineSpriteSheet(
src: string,
xFrames: number,
yFrames: number,
@@ -56,15 +71,11 @@ export async function useSpriteSheetSrc(
return src;
}
export function createSpriteAnimation(
sprite: Sprite,
export function createSpritePlayback(
frameTime: number,
yIndex: number,
): SpriteAnimation {
sprite.yStart = yIndex * spriteSheetMap.get(sprite.src)!.frameHeight;
): SpritePlayback {
return {
sprite,
xIndex: 0,
yIndex,
frameTime,
@@ -95,14 +106,18 @@ export function drawSprite(
);
}
export function animateSprite(animation: SpriteAnimation, delta: number): void {
const sheet = spriteSheetMap.get(animation.sprite.src)!;
if ((animation.frameDelta += delta) > animation.frameTime) {
animation.frameDelta = 0;
if ((animation.xIndex += 1) >= sheet.xFrames) {
animation.xIndex = 0;
export function animateSprite(
sprite: Sprite,
playback: SpritePlayback,
delta: number,
): void {
const sheet = spriteSheetMap.get(sprite.src)!;
if ((playback.frameDelta += delta) > playback.frameTime) {
playback.frameDelta = 0;
if ((playback.xIndex += 1) >= sheet.xFrames) {
playback.xIndex = 0;
}
}
animation.sprite.xStart = animation.xIndex * sheet.frameWidth;
sprite.xStart = playback.xIndex * sheet.frameWidth;
}
+2 -2
View File
@@ -11,7 +11,7 @@ import type { Entity } from "#/engine/Entity.ts";
import {
currentScene,
type SceneData,
sceneChangedHandlers,
sceneChangeSet,
sceneGraph,
setScene,
} from "#/engine/Scene.ts";
@@ -86,7 +86,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
await setScene(name);
};
sceneChangedHandlers.add((data) => {
sceneChangeSet.add((data) => {
setActiveEntity(null);
setSceneData(data);
setEntities(mapSceneEntities(data));
+13
View File
@@ -0,0 +1,13 @@
import type { Box } from "#/engine/Box.ts";
export default class MapProxy<K, V> {
map: Map<K, Box<V>>;
constructor() {
this.map = new Map();
}
get(key: K): V | undefined {
return this.map.get(key)?.value;
}
}