TIL
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@@ -43,7 +43,7 @@ animate((entity, ctx, delta) => {
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});
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process((entity, delta) => {
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entity.position.x += entity.stuff * 0.05 * delta;
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entity.position.x += entity.stuff * 0.5;
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if (entity.position.x > viewport.canvas.width - 16) {
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entity.stuff = -1;
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entity.currentAnimation = "walk";
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