This commit is contained in:
Schluffe
2026-02-19 20:59:10 +01:00
parent 8ea950db5a
commit c95621072c
14 changed files with 264 additions and 319 deletions
+42 -40
View File
@@ -1,28 +1,29 @@
import {
type Animate as AnimateEntity,
type Entity,
entityAnimateMap,
entityMap,
entityProcessMap,
type Indirect,
type Process as ProcessEntity,
} from "./Entity.ts";
import { type Graph, getNeighbours } from "./Graph.ts";
import { useWithAsyncCache } from "./lib/cache.ts";
} from "#/engine/Entity.ts";
import { type Graph, getNeighbours } from "#/engine/Graph.ts";
import { useWithAsyncCache } from "#/engine/lib/cache.ts";
export type EntityData = {
name: string;
init: object;
};
export type SceneData = {
name: string;
width: number;
height: number;
entities: Array<Entity<unknown>>;
entities: Array<EntityData>;
};
export type EntityInstanceMap = Map<
string,
{
animate: AnimateEntity<Indirect>;
process: ProcessEntity<Indirect>;
instances: Array<Entity<unknown>>;
process: ProcessEntity<object>;
instances: Array<object>;
}
>;
@@ -41,42 +42,43 @@ export type SceneChangeHandler = (to: SceneData, from: SceneData) => void;
export const sceneProcessMap = new Map<string, Process>();
export const scenePreProcessMap = new Map<string, PreProcess>();
export const scenePostProcessMap = new Map<string, PostProcess>();
export const sceneDataMap = new Map<string, SceneData>();
export const sceneEntiyMap = new Map<string, EntityInstanceMap>();
export const sceneChangedHandlers = new Set<SceneChangeHandler>();
export const sceneDataMap = new Map<string, SceneData>();
export const sceneEntiyInstanceMap = new Map<string, EntityInstanceMap>();
export const sceneGraph: Graph<string> = new Map();
const sceneInstancesMap = new Map<string, Array<Entity<unknown>>>();
const sceneInstancesMap = new Map<string, Array<object>>();
export const [loadScene, sceneCache] = useWithAsyncCache(
async (name: string) => {
await import(`#/game/scenes/${name}/scene.ts`);
const data = sceneDataMap.get(name)!;
const entityInstanceMap = sceneEntiyMap.get(name)!;
const entityInstanceMap = sceneEntiyInstanceMap.get(name)!;
entityInstanceMap.clear();
await Promise.all(
data.entities.map(async (entity: Entity<unknown>) => {
await import(`#/game/entities/${entity.name}/entity.ts`);
data.entities.map(async (entityData: EntityData) => {
await import(`#/game/entities/${entityData.name}/entity.ts`);
if (!entityInstanceMap.has(entity.name)) {
entityInstanceMap.set(entity.name, {
animate: entityAnimateMap.get(entity.name) ?? (() => {}),
process: entityProcessMap.get(entity.name) ?? (() => {}),
if (!entityInstanceMap.has(entityData.name)) {
entityInstanceMap.set(entityData.name, {
process: entityProcessMap.get(entityData.name) ?? (() => {}),
instances: [],
});
}
try {
entityInstanceMap.get(entity.name)!.instances.push(
entityInstanceMap.get(entityData.name)!.instances.push(
structuredClone({
...entityMap.get(entity.name)!,
...entity,
...entityMap.get(entityData.name)!,
...entityData,
}),
);
} catch (error) {
console.error(entity.name, error);
console.error(entityData.name, error);
}
}),
);
@@ -94,21 +96,21 @@ export const currentScene: Scene = {
entityInstanceMap: new Map(),
};
function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
const instances = sceneInstancesMap.get(currentScene.data.name)!;
instances.sort((a, b) => a.position.y - b.position.y);
// function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
// const instances = sceneInstancesMap.get(currentScene.data.name)!;
// instances.sort((a, b) => a.position.y - b.position.y);
for (const instance of instances) {
currentScene.entityInstanceMap
.get(instance.name)!
.animate(instance as Entity<Indirect>, ctx, delta);
}
}
// for (const instance of instances) {
// currentScene.entityInstanceMap
// .get(instance.name)!
// .animate(instance as Entity<Indirect>, ctx, delta);
// }
// }
function processEntities(delta: number): void {
for (const entity of currentScene.entityInstanceMap.values()) {
for (const instance of entity.instances) {
entity.process(instance as Entity<Indirect>, delta);
entity.process(instance, delta);
}
}
}
@@ -130,7 +132,7 @@ export function defineScene(data: SceneData): {
postProcess: (fn: PostProcess) => void;
} {
sceneDataMap.set(data.name, data);
sceneEntiyMap.set(data.name, new Map());
sceneEntiyInstanceMap.set(data.name, new Map());
return {
linkScenes(ids) {
@@ -146,7 +148,7 @@ export function defineScene(data: SceneData): {
sceneProcessMap.set(data.name, (ctx, delta) => {
processEntities(delta);
fn(ctx, delta);
animateEntities(ctx, delta);
// animateEntities(ctx, delta);
});
},
preProcess(fn): void {
@@ -168,7 +170,7 @@ export async function setScene(name: string): Promise<void> {
const data = sceneDataMap.get(name)!;
const process = sceneProcessMap.get(name)!;
const entityInstanceMap = sceneEntiyMap.get(name)!;
const entityInstanceMap = sceneEntiyInstanceMap.get(name)!;
sceneInstancesMap.set(
data.name,
entityInstanceMap.values().reduce(
@@ -178,18 +180,18 @@ export async function setScene(name: string): Promise<void> {
}
return acc;
},
[] as Array<Entity<unknown>>,
[] as Array<object>,
),
);
const preProcess = scenePreProcessMap.get(name);
if (preProcess) {
preProcess(sceneEntiyMap.get(name)!);
preProcess(sceneEntiyInstanceMap.get(name)!);
}
const postProcess = scenePostProcessMap.get(currentScene.data.name);
if (postProcess) {
postProcess(sceneEntiyMap.get(name)!);
postProcess(sceneEntiyInstanceMap.get(name)!);
}
currentScene.data = data;