FCK
This commit is contained in:
+42
-40
@@ -1,28 +1,29 @@
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import {
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type Animate as AnimateEntity,
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type Entity,
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entityAnimateMap,
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entityMap,
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entityProcessMap,
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type Indirect,
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type Process as ProcessEntity,
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} from "./Entity.ts";
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import { type Graph, getNeighbours } from "./Graph.ts";
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import { useWithAsyncCache } from "./lib/cache.ts";
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} from "#/engine/Entity.ts";
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import { type Graph, getNeighbours } from "#/engine/Graph.ts";
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import { useWithAsyncCache } from "#/engine/lib/cache.ts";
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export type EntityData = {
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name: string;
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init: object;
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};
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export type SceneData = {
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name: string;
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width: number;
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height: number;
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entities: Array<Entity<unknown>>;
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entities: Array<EntityData>;
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};
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export type EntityInstanceMap = Map<
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string,
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{
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animate: AnimateEntity<Indirect>;
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process: ProcessEntity<Indirect>;
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instances: Array<Entity<unknown>>;
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process: ProcessEntity<object>;
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instances: Array<object>;
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}
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>;
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@@ -41,42 +42,43 @@ export type SceneChangeHandler = (to: SceneData, from: SceneData) => void;
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export const sceneProcessMap = new Map<string, Process>();
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export const scenePreProcessMap = new Map<string, PreProcess>();
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export const scenePostProcessMap = new Map<string, PostProcess>();
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export const sceneDataMap = new Map<string, SceneData>();
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export const sceneEntiyMap = new Map<string, EntityInstanceMap>();
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export const sceneChangedHandlers = new Set<SceneChangeHandler>();
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export const sceneDataMap = new Map<string, SceneData>();
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export const sceneEntiyInstanceMap = new Map<string, EntityInstanceMap>();
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export const sceneGraph: Graph<string> = new Map();
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const sceneInstancesMap = new Map<string, Array<Entity<unknown>>>();
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const sceneInstancesMap = new Map<string, Array<object>>();
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export const [loadScene, sceneCache] = useWithAsyncCache(
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async (name: string) => {
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await import(`#/game/scenes/${name}/scene.ts`);
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const data = sceneDataMap.get(name)!;
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const entityInstanceMap = sceneEntiyMap.get(name)!;
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const entityInstanceMap = sceneEntiyInstanceMap.get(name)!;
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entityInstanceMap.clear();
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await Promise.all(
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data.entities.map(async (entity: Entity<unknown>) => {
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await import(`#/game/entities/${entity.name}/entity.ts`);
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data.entities.map(async (entityData: EntityData) => {
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await import(`#/game/entities/${entityData.name}/entity.ts`);
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if (!entityInstanceMap.has(entity.name)) {
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entityInstanceMap.set(entity.name, {
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animate: entityAnimateMap.get(entity.name) ?? (() => {}),
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process: entityProcessMap.get(entity.name) ?? (() => {}),
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if (!entityInstanceMap.has(entityData.name)) {
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entityInstanceMap.set(entityData.name, {
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process: entityProcessMap.get(entityData.name) ?? (() => {}),
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instances: [],
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});
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}
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try {
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entityInstanceMap.get(entity.name)!.instances.push(
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entityInstanceMap.get(entityData.name)!.instances.push(
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structuredClone({
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...entityMap.get(entity.name)!,
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...entity,
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...entityMap.get(entityData.name)!,
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...entityData,
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}),
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);
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} catch (error) {
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console.error(entity.name, error);
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console.error(entityData.name, error);
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}
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}),
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);
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@@ -94,21 +96,21 @@ export const currentScene: Scene = {
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entityInstanceMap: new Map(),
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};
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function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
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const instances = sceneInstancesMap.get(currentScene.data.name)!;
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instances.sort((a, b) => a.position.y - b.position.y);
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// function animateEntities(ctx: CanvasRenderingContext2D, delta: number): void {
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// const instances = sceneInstancesMap.get(currentScene.data.name)!;
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// instances.sort((a, b) => a.position.y - b.position.y);
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for (const instance of instances) {
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currentScene.entityInstanceMap
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.get(instance.name)!
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.animate(instance as Entity<Indirect>, ctx, delta);
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}
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}
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// for (const instance of instances) {
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// currentScene.entityInstanceMap
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// .get(instance.name)!
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// .animate(instance as Entity<Indirect>, ctx, delta);
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// }
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// }
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function processEntities(delta: number): void {
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for (const entity of currentScene.entityInstanceMap.values()) {
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for (const instance of entity.instances) {
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entity.process(instance as Entity<Indirect>, delta);
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entity.process(instance, delta);
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}
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}
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}
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@@ -130,7 +132,7 @@ export function defineScene(data: SceneData): {
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postProcess: (fn: PostProcess) => void;
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} {
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sceneDataMap.set(data.name, data);
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sceneEntiyMap.set(data.name, new Map());
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sceneEntiyInstanceMap.set(data.name, new Map());
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return {
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linkScenes(ids) {
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@@ -146,7 +148,7 @@ export function defineScene(data: SceneData): {
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sceneProcessMap.set(data.name, (ctx, delta) => {
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processEntities(delta);
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fn(ctx, delta);
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animateEntities(ctx, delta);
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// animateEntities(ctx, delta);
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});
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},
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preProcess(fn): void {
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@@ -168,7 +170,7 @@ export async function setScene(name: string): Promise<void> {
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const data = sceneDataMap.get(name)!;
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const process = sceneProcessMap.get(name)!;
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const entityInstanceMap = sceneEntiyMap.get(name)!;
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const entityInstanceMap = sceneEntiyInstanceMap.get(name)!;
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sceneInstancesMap.set(
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data.name,
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entityInstanceMap.values().reduce(
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@@ -178,18 +180,18 @@ export async function setScene(name: string): Promise<void> {
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}
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return acc;
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},
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[] as Array<Entity<unknown>>,
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[] as Array<object>,
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),
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);
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const preProcess = scenePreProcessMap.get(name);
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if (preProcess) {
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preProcess(sceneEntiyMap.get(name)!);
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preProcess(sceneEntiyInstanceMap.get(name)!);
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}
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const postProcess = scenePostProcessMap.get(currentScene.data.name);
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if (postProcess) {
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postProcess(sceneEntiyMap.get(name)!);
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postProcess(sceneEntiyInstanceMap.get(name)!);
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}
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currentScene.data = data;
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