This commit is contained in:
Schluffe
2026-02-19 20:59:10 +01:00
parent 8ea950db5a
commit c95621072c
14 changed files with 264 additions and 319 deletions
+24 -23
View File
@@ -1,34 +1,35 @@
import { createAnimation, playAnimation } from "#/engine/Animation.ts";
import { createCircle } from "#/engine/Circle";
import { type Circle, createCircle } from "#/engine/Circle.ts";
import { moveAndCollide } from "#/engine/Collision.ts";
import { defineEntity } from "#/engine/Entity.ts";
import { keyboardInput } from "#/engine/Keyboard.ts";
import { loadImage } from "#/engine/lib/loadImage";
import { pointer } from "#/engine/Pointer.ts";
import { fromSrc, type Sprite } from "#/engine/Sprite.ts";
import { createVector } from "#/engine/Vector.ts";
import {
createSpriteAnimation,
createSpritesSheet,
type SpriteAnimation,
} from "#/engine/sprites.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import charIdle from "#/game/assets/char-idle.png";
const idle: Sprite = await fromSrc(charIdle, 2, 4);
export type Hero = {
position: Vector;
velocity: Vector;
body: Circle;
animation: SpriteAnimation;
};
const speed = 0.05;
const idleSheet = createSpritesSheet(await loadImage(charIdle), 2, 4);
const { animate, process } = defineEntity("hero", {
animation: createAnimation(idle, 500, 2),
const state: Hero = {
position: createVector(),
velocity: createVector(),
body: {
shape: createCircle(createVector(), 4),
offset: createVector(8, 10),
},
});
body: createCircle(createVector(), 4),
animation: createSpriteAnimation(idleSheet, 500, 2),
};
animate((entity, ctx, delta) => {
playAnimation(
ctx,
entity.animation,
entity.position.x,
entity.position.y,
delta,
);
});
const process = defineEntity("hero", state);
process((entity, delta) => {
if (pointer.isDown) {
@@ -49,6 +50,6 @@ process((entity, delta) => {
moveAndCollide(entity.body, entity.velocity);
entity.body.shape.position.x = entity.body.offset.x + entity.position.x;
entity.body.shape.position.y = entity.body.offset.y + entity.position.y;
// entity.body.position.x = entity.body.offset.x + entity.position.x;
// entity.body.position.y = entity.body.offset.y + entity.position.y;
});
+5 -15
View File
@@ -1,20 +1,10 @@
import { createAnimation, playAnimation } from "#/engine/Animation.ts";
import { defineEntity } from "#/engine/Entity.ts";
import { fromSrc, type Sprite } from "#/engine/Sprite.ts";
import { loadImage } from "#/engine/lib/loadImage.ts";
import { createSpriteAnimation, createSpritesSheet } from "#/engine/sprites.ts";
import portal from "#/game/assets/portal.png";
const sprite: Sprite = await fromSrc(portal, 3, 1);
const portalSheet = createSpritesSheet(await loadImage(portal), 3, 1);
const { animate } = defineEntity("portal", {
animation: createAnimation(sprite, 400, 0),
});
animate((entity, ctx, delta) => {
playAnimation(
ctx,
entity.animation,
entity.position.x,
entity.position.y,
delta,
);
defineEntity("portal", {
animation: createSpriteAnimation(portalSheet, 400, 0),
});
+17 -25
View File
@@ -1,49 +1,41 @@
import {
type Animation,
createAnimation,
playAnimation,
} from "#/engine/Animation.ts";
import { defineEntity } from "#/engine/Entity.ts";
import { loadImage } from "#/engine/lib/loadImage.ts";
import { createSprite } from "#/engine/Sprite.ts";
import {
createSpriteAnimation,
createSpritesSheet,
type SpriteAnimation,
} from "#/engine/sprites.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import { viewport } from "#/engine/Viewport.ts";
import charIdle from "#/game/assets/char-idle.png";
import charWalk from "#/game/assets/char-walk.png";
const sprites = {
idle: createSprite(await loadImage(charIdle), 2, 4),
walk: createSprite(await loadImage(charWalk), 4, 4),
idle: createSpritesSheet(await loadImage(charIdle), 2, 4),
walk: createSpritesSheet(await loadImage(charWalk), 4, 4),
};
const animations = {
idle: createAnimation(sprites.idle, 500, 2),
walk: createAnimation(sprites.walk, 250, 2),
idle: createSpriteAnimation(sprites.idle, 500, 2),
walk: createSpriteAnimation(sprites.walk, 250, 2),
};
const { animate, process } = defineEntity<{
animation: Animation;
const process = defineEntity<{
position: Vector;
animation: SpriteAnimation;
animations: {
idle: Animation;
walk: Animation;
idle: SpriteAnimation;
walk: SpriteAnimation;
};
stuff: number;
}>("testEntity", {
position: createVector(),
animations,
animation: animations.idle,
stuff: 1,
});
animate((entity, ctx, delta) => {
playAnimation(
ctx,
entity.animation,
entity.position.x,
entity.position.y,
delta,
);
});
process((entity, delta) => {
process((entity, _delta) => {
entity.position.x += entity.stuff * 0.5;
if (entity.position.x > viewport.canvas.width - 16) {
entity.stuff = -1;