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@@ -1,49 +1,41 @@
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import {
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type Animation,
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createAnimation,
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playAnimation,
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} from "#/engine/Animation.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { loadImage } from "#/engine/lib/loadImage.ts";
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import { createSprite } from "#/engine/Sprite.ts";
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import {
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createSpriteAnimation,
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createSpritesSheet,
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type SpriteAnimation,
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} from "#/engine/sprites.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport.ts";
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import charIdle from "#/game/assets/char-idle.png";
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import charWalk from "#/game/assets/char-walk.png";
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const sprites = {
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idle: createSprite(await loadImage(charIdle), 2, 4),
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walk: createSprite(await loadImage(charWalk), 4, 4),
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idle: createSpritesSheet(await loadImage(charIdle), 2, 4),
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walk: createSpritesSheet(await loadImage(charWalk), 4, 4),
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};
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const animations = {
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idle: createAnimation(sprites.idle, 500, 2),
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walk: createAnimation(sprites.walk, 250, 2),
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idle: createSpriteAnimation(sprites.idle, 500, 2),
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walk: createSpriteAnimation(sprites.walk, 250, 2),
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};
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const { animate, process } = defineEntity<{
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animation: Animation;
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const process = defineEntity<{
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position: Vector;
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animation: SpriteAnimation;
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animations: {
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idle: Animation;
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walk: Animation;
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idle: SpriteAnimation;
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walk: SpriteAnimation;
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};
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stuff: number;
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}>("testEntity", {
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position: createVector(),
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animations,
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animation: animations.idle,
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stuff: 1,
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});
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animate((entity, ctx, delta) => {
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playAnimation(
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ctx,
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entity.animation,
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entity.position.x,
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entity.position.y,
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delta,
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);
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});
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process((entity, delta) => {
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process((entity, _delta) => {
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entity.position.x += entity.stuff * 0.5;
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if (entity.position.x > viewport.canvas.width - 16) {
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entity.stuff = -1;
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