This commit is contained in:
Schluffe
2026-03-19 23:58:20 +01:00
parent f6d36283e2
commit cf8831c88d
3 changed files with 48 additions and 38 deletions
+44 -34
View File
@@ -43,27 +43,10 @@ function createCollisionBuffer(size: number): CollisionBuffer {
}; };
} }
function bufferNext(buffer: CollisionBuffer): Collision { function next(buffer: CollisionBuffer): Collision {
return buffer.pool[buffer.cursor++ & buffer.mask]; return buffer.pool[buffer.cursor++ & buffer.mask];
} }
function bufferSliceReset(buffer: CollisionBuffer): void {
buffer.slice.length = 0;
}
function bufferSliceAdd(buffer: CollisionBuffer): Collision {
const next = bufferNext(buffer);
buffer.slice.push(next);
return next;
}
export type Collider = {
shape: ShapeType;
body: Circle | Rect | Polygon;
buffer: CollisionBuffer;
};
export type Collision = { export type Collision = {
cid: string; cid: string;
normal: Vector; normal: Vector;
@@ -82,16 +65,25 @@ function createCollision(): Collision {
}; };
} }
export function createCollider( export class Collider {
shape: ShapeType, shapeType: ShapeType;
body: Circle | Rect | Polygon, body: Circle | Rect | Polygon;
bufferSize: number = 8, buffer: CollisionBuffer;
): Collider {
return { constructor(
shape, shape: ShapeType,
body, body: Circle | Rect | Polygon,
buffer: createCollisionBuffer(bufferSize), bufferSize: number = 8,
}; ) {
this.shapeType = shape;
this.body = body;
this.buffer = createCollisionBuffer(bufferSize);
}
// FIXME: sTruCtUrEd ClOnE >.<
collideWithCircle(collision: Collision, cid: string): void {
collision.cid = cid;
}
} }
export function moveAndCollide( export function moveAndCollide(
@@ -100,16 +92,34 @@ export function moveAndCollide(
delta: number, delta: number,
): Array<Collision> { ): Array<Collision> {
const colliders = $<Collider>("collider")!; const colliders = $<Collider>("collider")!;
const self = colliders.get(id)!.value; const self = colliders.get(id)!;
bufferSliceReset(self.buffer); console.log(id, self);
const slice = self.value.buffer.slice;
slice.length = 0;
for (const [cid, _] of colliders.entries()) { for (const [cid, collider] of colliders.entries()) {
if (cid === id) { if (cid === id) {
continue; continue;
} }
const collisoin = bufferSliceAdd(self.buffer);
collisoin.cid = cid; const collision = next(self.value.buffer);
switch (collider.value.shapeType) {
case CIRCLE: {
// FIXME: sTruCtUrEd ClOnE >.<
self.value.collideWithCircle(collision, cid);
break;
}
case RECT: {
break;
}
case POLYGON: {
break;
}
}
if (collision.cid.length > 0) {
slice.push(collision);
}
} }
return self.buffer.slice; return slice;
} }
+2 -2
View File
@@ -9,7 +9,7 @@ import {
defineSpriteSheet, defineSpriteSheet,
} from "#/engine/Sprite.ts"; } from "#/engine/Sprite.ts";
import { import {
createCollider, Collider,
moveAndCollide, moveAndCollide,
Shape, Shape,
} from "#/engine/system/physics.ts"; } from "#/engine/system/physics.ts";
@@ -24,7 +24,7 @@ const process = defineEntity("hero", {
sprite: createSprite(idleSrc), sprite: createSprite(idleSrc),
animation: createSpriteAnimation(500, 2), animation: createSpriteAnimation(500, 2),
velocity: createVector(), velocity: createVector(),
collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)), collider: new Collider(Shape.Cirle, createCircle(createVector(), 8)),
}); });
process((id, delta) => { process((id, delta) => {
+2 -2
View File
@@ -5,7 +5,7 @@ import {
createSpriteAnimation, createSpriteAnimation,
defineSpriteSheet, defineSpriteSheet,
} from "#/engine/Sprite.ts"; } from "#/engine/Sprite.ts";
import { createCollider, Shape } from "#/engine/system/physics.ts"; import { Collider, Shape } from "#/engine/system/physics.ts";
import { createVector } from "#/engine/Vector.ts"; import { createVector } from "#/engine/Vector.ts";
import portal from "#/game/assets/portal.png"; import portal from "#/game/assets/portal.png";
@@ -15,5 +15,5 @@ defineEntity("portal", {
position: createVector(), position: createVector(),
sprite: createSprite(portalSrc), sprite: createSprite(portalSrc),
animation: createSpriteAnimation(400, 0), animation: createSpriteAnimation(400, 0),
collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)), collider: new Collider(Shape.Cirle, createCircle(createVector(), 8)),
}); });