WIP
This commit is contained in:
+41
-31
@@ -43,27 +43,10 @@ function createCollisionBuffer(size: number): CollisionBuffer {
|
||||
};
|
||||
}
|
||||
|
||||
function bufferNext(buffer: CollisionBuffer): Collision {
|
||||
function next(buffer: CollisionBuffer): Collision {
|
||||
return buffer.pool[buffer.cursor++ & buffer.mask];
|
||||
}
|
||||
|
||||
function bufferSliceReset(buffer: CollisionBuffer): void {
|
||||
buffer.slice.length = 0;
|
||||
}
|
||||
|
||||
function bufferSliceAdd(buffer: CollisionBuffer): Collision {
|
||||
const next = bufferNext(buffer);
|
||||
buffer.slice.push(next);
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
export type Collider = {
|
||||
shape: ShapeType;
|
||||
body: Circle | Rect | Polygon;
|
||||
buffer: CollisionBuffer;
|
||||
};
|
||||
|
||||
export type Collision = {
|
||||
cid: string;
|
||||
normal: Vector;
|
||||
@@ -82,16 +65,25 @@ function createCollision(): Collision {
|
||||
};
|
||||
}
|
||||
|
||||
export function createCollider(
|
||||
export class Collider {
|
||||
shapeType: ShapeType;
|
||||
body: Circle | Rect | Polygon;
|
||||
buffer: CollisionBuffer;
|
||||
|
||||
constructor(
|
||||
shape: ShapeType,
|
||||
body: Circle | Rect | Polygon,
|
||||
bufferSize: number = 8,
|
||||
): Collider {
|
||||
return {
|
||||
shape,
|
||||
body,
|
||||
buffer: createCollisionBuffer(bufferSize),
|
||||
};
|
||||
) {
|
||||
this.shapeType = shape;
|
||||
this.body = body;
|
||||
this.buffer = createCollisionBuffer(bufferSize);
|
||||
}
|
||||
|
||||
// FIXME: sTruCtUrEd ClOnE >.<
|
||||
collideWithCircle(collision: Collision, cid: string): void {
|
||||
collision.cid = cid;
|
||||
}
|
||||
}
|
||||
|
||||
export function moveAndCollide(
|
||||
@@ -100,16 +92,34 @@ export function moveAndCollide(
|
||||
delta: number,
|
||||
): Array<Collision> {
|
||||
const colliders = $<Collider>("collider")!;
|
||||
const self = colliders.get(id)!.value;
|
||||
bufferSliceReset(self.buffer);
|
||||
const self = colliders.get(id)!;
|
||||
console.log(id, self);
|
||||
const slice = self.value.buffer.slice;
|
||||
slice.length = 0;
|
||||
|
||||
for (const [cid, _] of colliders.entries()) {
|
||||
for (const [cid, collider] of colliders.entries()) {
|
||||
if (cid === id) {
|
||||
continue;
|
||||
}
|
||||
const collisoin = bufferSliceAdd(self.buffer);
|
||||
collisoin.cid = cid;
|
||||
|
||||
const collision = next(self.value.buffer);
|
||||
switch (collider.value.shapeType) {
|
||||
case CIRCLE: {
|
||||
// FIXME: sTruCtUrEd ClOnE >.<
|
||||
self.value.collideWithCircle(collision, cid);
|
||||
break;
|
||||
}
|
||||
case RECT: {
|
||||
break;
|
||||
}
|
||||
case POLYGON: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (collision.cid.length > 0) {
|
||||
slice.push(collision);
|
||||
}
|
||||
}
|
||||
|
||||
return self.buffer.slice;
|
||||
return slice;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ import {
|
||||
defineSpriteSheet,
|
||||
} from "#/engine/Sprite.ts";
|
||||
import {
|
||||
createCollider,
|
||||
Collider,
|
||||
moveAndCollide,
|
||||
Shape,
|
||||
} from "#/engine/system/physics.ts";
|
||||
@@ -24,7 +24,7 @@ const process = defineEntity("hero", {
|
||||
sprite: createSprite(idleSrc),
|
||||
animation: createSpriteAnimation(500, 2),
|
||||
velocity: createVector(),
|
||||
collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
|
||||
collider: new Collider(Shape.Cirle, createCircle(createVector(), 8)),
|
||||
});
|
||||
|
||||
process((id, delta) => {
|
||||
|
||||
@@ -5,7 +5,7 @@ import {
|
||||
createSpriteAnimation,
|
||||
defineSpriteSheet,
|
||||
} from "#/engine/Sprite.ts";
|
||||
import { createCollider, Shape } from "#/engine/system/physics.ts";
|
||||
import { Collider, Shape } from "#/engine/system/physics.ts";
|
||||
import { createVector } from "#/engine/Vector.ts";
|
||||
import portal from "#/game/assets/portal.png";
|
||||
|
||||
@@ -15,5 +15,5 @@ defineEntity("portal", {
|
||||
position: createVector(),
|
||||
sprite: createSprite(portalSrc),
|
||||
animation: createSpriteAnimation(400, 0),
|
||||
collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
|
||||
collider: new Collider(Shape.Cirle, createCircle(createVector(), 8)),
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user