Good news is it works, bad news is its costy
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@@ -149,6 +149,9 @@ export async function setScene(name: string): Promise<void> {
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const entityInstanceMap = sceneEntiyMap.get(name)!;
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currentScene.data = data;
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self.dispatchEvent(new Event("resize"));
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currentScene.process = process;
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currentScene.entityInstanceMap = entityInstanceMap;
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}
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