WIP
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@@ -0,0 +1,7 @@
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export type Box<T> = {
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value: T;
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};
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export function box<T>(value: T): Box<T> {
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return { value };
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}
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+6
-5
@@ -1,3 +1,4 @@
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import type { Box } from "#/engine/Box.ts";
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import { type Drawable, draw, isDrawable } from "#/engine/Drawable.ts";
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import {
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entityMap,
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@@ -28,7 +29,7 @@ export type EntityMap = Map<
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}
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>;
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export type AnimationMap = Map<number, { value: SpriteAnimation }>;
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export type AnimationMap = Map<number, Box<SpriteAnimation>>;
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export type Scene = {
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data: SceneData;
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@@ -119,6 +120,7 @@ function processSystems(ctx: CanvasRenderingContext2D, delta: number): void {
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for (const drawable of drawables.sort(
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(a, b) => a.position.y - b.position.y,
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)) {
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// this dosn't belong here
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if (animationsMap.has(drawable.id)) {
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animateSprite(animationsMap.get(drawable.id)!.value, delta);
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}
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@@ -195,13 +197,12 @@ export async function setScene(name: string): Promise<void> {
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drawableInstances.push(instance);
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}
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if (
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(instance as { id: number; $animation: object }).$animation !==
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undefined
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(instance as { id: number; animation: object }).animation !== undefined
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) {
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animateInstances.set(
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instance.id,
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(instance as { id: number; $animation: { value: SpriteAnimation } })
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.$animation, // TODO: unify that $ value component thing
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(instance as { id: number; animation: Box<SpriteAnimation> })
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.animation, // TODO
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);
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}
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}
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