Make the fileBrowser reactive
This commit is contained in:
+13
-7
@@ -36,8 +36,7 @@ function mapSceneEntities(sceneData: SceneData): BrowserFolder {
|
||||
return new Map([["entities", entites]]);
|
||||
}
|
||||
|
||||
const scenes = await fetchBrowserData("scenes");
|
||||
const entites = mapSceneEntities(currentScene.data);
|
||||
const scenesRaw = await fetchBrowserData("scenes");
|
||||
|
||||
let activeEntity = null;
|
||||
function setActiveEntity(entity: string): void {
|
||||
@@ -47,10 +46,6 @@ function setActiveEntity(entity: string): void {
|
||||
console.log(activeEntity);
|
||||
}
|
||||
|
||||
function setCurrentScene(name: string): void {
|
||||
loadScene(name);
|
||||
}
|
||||
|
||||
function adjustGameContainer(gameContainer: HTMLElement, width: number): void {
|
||||
gameContainer.style = `position: relative; top: 0; left: ${width}px; width: ${document.body.offsetWidth - width}px;`;
|
||||
}
|
||||
@@ -78,6 +73,17 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
|
||||
|
||||
adjustGameContainer(gameContainer, width());
|
||||
|
||||
const [entities, setEntities] = createSignal(
|
||||
mapSceneEntities(currentScene.data),
|
||||
);
|
||||
|
||||
const [scenes] = createSignal(scenesRaw);
|
||||
|
||||
const setCurrentScene = async (name: string) => {
|
||||
await loadScene(name);
|
||||
setEntities(mapSceneEntities(currentScene.data));
|
||||
};
|
||||
|
||||
onMount(() => {
|
||||
self.addEventListener("resize", () => {
|
||||
adjustGameContainer(gameContainer, width());
|
||||
@@ -131,7 +137,7 @@ const DevTools: Component<{ gameContainer: HTMLElement }> = ({
|
||||
</div>
|
||||
|
||||
<FileBrowser root={scenes} handler={setCurrentScene} />
|
||||
<FileBrowser root={entites} handler={setActiveEntity} />
|
||||
<FileBrowser root={entities} handler={setActiveEntity} />
|
||||
</div>
|
||||
<div class="tool-bar-resize" onMouseDown={startResizing}></div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user