Add more testing stuff
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+2
-2
@@ -35,7 +35,7 @@ export const viewport: Viewport = {
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},
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};
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export function initViewport(): void {
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export function initViewport(container: HTMLElement = document.body): void {
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const gameContainer = document.createElement("div");
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gameContainer.id = "gameContainer";
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@@ -53,7 +53,7 @@ export function initViewport(): void {
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canvasContainer.appendChild(canvas);
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gameContainer.appendChild(canvasContainer);
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document.body.appendChild(gameContainer);
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container.appendChild(gameContainer);
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}
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export function setScale(scale: number): void {
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@@ -56,10 +56,6 @@
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width: fit-content;
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border-radius: var(--sp-1);
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&:hover {
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background: var(--c-bg-3);
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}
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svg {
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margin-left: var(--sp-1);
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width: 0.875em;
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@@ -67,6 +63,10 @@
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}
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}
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.item-list-name:hover {
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background: var(--c-bg-3);
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}
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.item-list-name.hide {
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svg {
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rotate: 0.75turn;
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@@ -1,4 +1,4 @@
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import { readdirSync, writeFileSync } from "node:fs";
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import { readdirSync } from "node:fs";
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import type { IncomingMessage, ServerResponse } from "node:http";
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import { root } from "#/vite.config.ts";
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@@ -42,7 +42,7 @@ function get(req: IncomingMessage, res: ServerResponse): void {
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}
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}
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function post(req: IncomingMessage, res: ServerResponse): void {
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function post(_req: IncomingMessage, _res: ServerResponse): void {
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// let body = "";
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// req.on("data", (chunk) => {
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// body += chunk.toString();
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+35
-35
@@ -293,13 +293,13 @@ function circleOnRect(
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}
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function circleOnPolygon(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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_collision: Collision,
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_colliderA: Collider,
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_positionA: Vector,
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_velocityA: Vector,
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_colliderB: Collider,
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_positionB: Vector,
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_delta: number,
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) {}
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function rectOnCircle(
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@@ -350,43 +350,43 @@ function rectOnCircle(
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}
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function rectOnPolygon(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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_collision: Collision,
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_colliderA: Collider,
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_positionA: Vector,
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_velocityA: Vector,
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_colliderB: Collider,
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_positionB: Vector,
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_delta: number,
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) {}
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function polygonOnCircle(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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_collision: Collision,
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_colliderA: Collider,
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_positionA: Vector,
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_velocityA: Vector,
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_colliderB: Collider,
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_positionB: Vector,
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_delta: number,
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) {}
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function polygonOnRect(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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_collision: Collision,
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_colliderA: Collider,
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_positionA: Vector,
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_velocityA: Vector,
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_colliderB: Collider,
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_positionB: Vector,
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_delta: number,
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) {}
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function polygonOnPolygon(
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collision: Collision,
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colliderA: Collider,
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positionA: Vector,
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velocityA: Vector,
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colliderB: Collider,
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positionB: Vector,
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delta: number,
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_collision: Collision,
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_colliderA: Collider,
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_positionA: Vector,
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_velocityA: Vector,
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_colliderB: Collider,
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_positionB: Vector,
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_delta: number,
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) {}
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const circleCollide: Array<Collide> = [
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