Add more testing stuff

This commit is contained in:
Schluffe
2026-09-26 14:12:35 +02:00
parent cb6946c9c7
commit e47df08232
13 changed files with 333 additions and 125 deletions
+2 -2
View File
@@ -35,7 +35,7 @@ export const viewport: Viewport = {
},
};
export function initViewport(): void {
export function initViewport(container: HTMLElement = document.body): void {
const gameContainer = document.createElement("div");
gameContainer.id = "gameContainer";
@@ -53,7 +53,7 @@ export function initViewport(): void {
canvasContainer.appendChild(canvas);
gameContainer.appendChild(canvasContainer);
document.body.appendChild(gameContainer);
container.appendChild(gameContainer);
}
export function setScale(scale: number): void {
+4 -4
View File
@@ -56,10 +56,6 @@
width: fit-content;
border-radius: var(--sp-1);
&:hover {
background: var(--c-bg-3);
}
svg {
margin-left: var(--sp-1);
width: 0.875em;
@@ -67,6 +63,10 @@
}
}
.item-list-name:hover {
background: var(--c-bg-3);
}
.item-list-name.hide {
svg {
rotate: 0.75turn;
+2 -2
View File
@@ -1,4 +1,4 @@
import { readdirSync, writeFileSync } from "node:fs";
import { readdirSync } from "node:fs";
import type { IncomingMessage, ServerResponse } from "node:http";
import { root } from "#/vite.config.ts";
@@ -42,7 +42,7 @@ function get(req: IncomingMessage, res: ServerResponse): void {
}
}
function post(req: IncomingMessage, res: ServerResponse): void {
function post(_req: IncomingMessage, _res: ServerResponse): void {
// let body = "";
// req.on("data", (chunk) => {
// body += chunk.toString();
+35 -35
View File
@@ -293,13 +293,13 @@ function circleOnRect(
}
function circleOnPolygon(
collision: Collision,
colliderA: Collider,
positionA: Vector,
velocityA: Vector,
colliderB: Collider,
positionB: Vector,
delta: number,
_collision: Collision,
_colliderA: Collider,
_positionA: Vector,
_velocityA: Vector,
_colliderB: Collider,
_positionB: Vector,
_delta: number,
) {}
function rectOnCircle(
@@ -350,43 +350,43 @@ function rectOnCircle(
}
function rectOnPolygon(
collision: Collision,
colliderA: Collider,
positionA: Vector,
velocityA: Vector,
colliderB: Collider,
positionB: Vector,
delta: number,
_collision: Collision,
_colliderA: Collider,
_positionA: Vector,
_velocityA: Vector,
_colliderB: Collider,
_positionB: Vector,
_delta: number,
) {}
function polygonOnCircle(
collision: Collision,
colliderA: Collider,
positionA: Vector,
velocityA: Vector,
colliderB: Collider,
positionB: Vector,
delta: number,
_collision: Collision,
_colliderA: Collider,
_positionA: Vector,
_velocityA: Vector,
_colliderB: Collider,
_positionB: Vector,
_delta: number,
) {}
function polygonOnRect(
collision: Collision,
colliderA: Collider,
positionA: Vector,
velocityA: Vector,
colliderB: Collider,
positionB: Vector,
delta: number,
_collision: Collision,
_colliderA: Collider,
_positionA: Vector,
_velocityA: Vector,
_colliderB: Collider,
_positionB: Vector,
_delta: number,
) {}
function polygonOnPolygon(
collision: Collision,
colliderA: Collider,
positionA: Vector,
velocityA: Vector,
colliderB: Collider,
positionB: Vector,
delta: number,
_collision: Collision,
_colliderA: Collider,
_positionA: Vector,
_velocityA: Vector,
_colliderB: Collider,
_positionB: Vector,
_delta: number,
) {}
const circleCollide: Array<Collide> = [