Well it works again
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@@ -2,13 +2,12 @@ import { type Circle, createCircle } from "#/engine/Circle.ts";
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import { moveAndCollide } from "#/engine/Collision.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { loadImage } from "#/engine/lib/loadImage";
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import { pointer } from "#/engine/Pointer.ts";
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import {
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createSpriteAnimation,
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createSpritesSheet,
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type SpriteAnimation,
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} from "#/engine/sprites.ts";
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useSpriteSheetSrc,
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} from "#/engine/Sprite.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import charIdle from "#/game/assets/char-idle.png";
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@@ -20,7 +19,7 @@ export type Hero = {
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};
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const speed = 0.05;
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const idleSheet = createSpritesSheet(await loadImage(charIdle), 2, 4);
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const idleSheet = await useSpriteSheetSrc(charIdle, 2, 4);
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const state: Hero = {
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position: createVector(),
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@@ -1,9 +1,8 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import { loadImage } from "#/engine/lib/loadImage.ts";
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import { createSpriteAnimation, createSpritesSheet } from "#/engine/sprites.ts";
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import { createSpriteAnimation, useSpriteSheetSrc } from "#/engine/Sprite.ts";
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import portal from "#/game/assets/portal.png";
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const portalSheet = createSpritesSheet(await loadImage(portal), 3, 1);
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const portalSheet = await useSpriteSheetSrc(portal, 3, 1);
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defineEntity("portal", {
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animation: createSpriteAnimation(portalSheet, 400, 0),
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@@ -1,18 +1,17 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import { loadImage } from "#/engine/lib/loadImage.ts";
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import {
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createSpriteAnimation,
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createSpritesSheet,
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type SpriteAnimation,
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} from "#/engine/sprites.ts";
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useSpriteSheetSrc,
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} from "#/engine/Sprite.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport.ts";
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import charIdle from "#/game/assets/char-idle.png";
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import charWalk from "#/game/assets/char-walk.png";
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const sprites = {
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idle: createSpritesSheet(await loadImage(charIdle), 2, 4),
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walk: createSpritesSheet(await loadImage(charWalk), 4, 4),
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idle: await useSpriteSheetSrc(charIdle, 2, 4),
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walk: await useSpriteSheetSrc(charWalk, 4, 4),
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};
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const animations = {
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@@ -1,6 +1,7 @@
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import { strokeCircle } from "#/engine/Circle.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import { defineScene } from "#/engine/Scene.ts";
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import { spriteSheetMap } from "#/engine/Sprite.ts";
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import type { Hero } from "#/game/entities/hero/entity.ts";
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import data from "./data.json";
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@@ -11,9 +12,10 @@ linkScenes(["fooScene"] as const);
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preProcess((entityInstanceMap) => {
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const entry = entityInstanceMap.get("hero")!;
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const instance = entry.instances[0] as Hero;
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const sheet = spriteSheetMap.get(instance.animation.src)!;
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instance.position.x = data.width - instance.animation.sheet.frameHeight;
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instance.position.y = data.height - instance.animation.sheet.frameWidth;
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instance.position.x = data.width - sheet.frameHeight;
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instance.position.y = data.height - sheet.frameWidth;
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});
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process((ctx, _delta) => {
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