Well it works again
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@@ -2,13 +2,12 @@ import { type Circle, createCircle } from "#/engine/Circle.ts";
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import { moveAndCollide } from "#/engine/Collision.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { loadImage } from "#/engine/lib/loadImage";
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import { pointer } from "#/engine/Pointer.ts";
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import {
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createSpriteAnimation,
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createSpritesSheet,
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type SpriteAnimation,
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} from "#/engine/sprites.ts";
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useSpriteSheetSrc,
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} from "#/engine/Sprite.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import charIdle from "#/game/assets/char-idle.png";
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@@ -20,7 +19,7 @@ export type Hero = {
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};
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const speed = 0.05;
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const idleSheet = createSpritesSheet(await loadImage(charIdle), 2, 4);
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const idleSheet = await useSpriteSheetSrc(charIdle, 2, 4);
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const state: Hero = {
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position: createVector(),
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