ehm
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@@ -53,5 +53,9 @@ the top rung *is* a working engine.
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- [x] `10-move-and-slide` — the full loop: multiple obstacles, iteration cap (relative velocity explained)
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- [x] `11-capstone` — a canvas demo (no test — just run it and play)
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**Batch 5 — hardening (unlocked by your own capstone finds):**
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- [x] `12-overlap` — the overlap trap: why positions go `NaN` when you start inside a collider, and the depenetration (minimum-translation-vector) fix
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- [ ] `13-crush` — when one push lands you in the next wall: iterative depenetration, and the honest answer for gaps narrower than the hero
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When step 11 is green you'll have re-derived your own engine's heart — and walking
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back into `sweptAABB` should feel like reading your own handwriting again.
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