WIP
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@@ -5,6 +5,8 @@ import { pointer } from "#/engine/Pointer.ts";
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import { fromSrc, type Sprite } from "#/engine/Sprite.ts";
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import charIdle from "#/game/assets/char-idle.png";
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// import { moveAndCollide } from "#/some/where.ts";
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const idle: Sprite = await fromSrc(charIdle, 2, 4);
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const { animate, process } = defineEntity("hero", {
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@@ -1,6 +1,6 @@
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import { drawCircle } from "#/engine/Circle";
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import { pointer } from "#/engine/Pointer.ts";
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import { defineScene } from "#/engine/Scene.ts";
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import type { Vector } from "#/engine/Vector.ts";
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import data from "./data.json";
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const { process, preProcess, linkScenes } = defineScene(data);
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@@ -15,19 +15,11 @@ preProcess((entityInstanceMap) => {
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instance.position.y = data.height - 16;
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});
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function drawPoint(
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ctx: CanvasRenderingContext2D,
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position: Vector,
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radius: number = 4,
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): void {
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ctx.beginPath();
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ctx.arc(position.x, position.y, radius, 0, 2 * Math.PI);
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ctx.strokeStyle = "#ff9000";
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ctx.stroke();
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}
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process((ctx, delta) => {
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if (!pointer.isDown) {
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drawPoint(ctx, pointer.position);
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drawCircle(ctx, {
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position: pointer.position,
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radius: 4,
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});
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}
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});
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