This commit is contained in:
kolaflash
2026-02-09 23:26:50 +01:00
parent fcc0f90198
commit f07dc0bf51
7 changed files with 211 additions and 13 deletions
+43
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@@ -0,0 +1,43 @@
import { copyVector, type Vector } from "#/engine/Vector.ts";
export type AABB = {
position: Vector;
width: number;
height: number;
};
export function createAABB(
position: Vector,
width: number,
height: number,
): AABB {
return {
position,
width,
height,
};
}
export function fromMinMax(min: Vector, max: Vector): AABB {
return {
position: copyVector(min),
width: max.x - min.x,
height: max.y - min.y,
};
}
export function drawAABB(
ctx: CanvasRenderingContext2D,
aabb: AABB,
color: string = "#fff",
): void {
ctx.save();
ctx.strokeStyle = color;
ctx.strokeRect(
Math.round(aabb.position.x) - 0.5,
Math.round(aabb.position.y) - 0.5,
aabb.width,
aabb.height,
);
ctx.restore();
}
+26
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@@ -0,0 +1,26 @@
import type { Vector } from "#/engine/Vector.ts";
export type Circle = {
position: Vector;
radius: number;
};
export function createCircle(position: Vector, radius: number): Circle {
return {
position,
radius,
};
}
export function drawCircle(
ctx: CanvasRenderingContext2D,
circle: Circle,
color: string = "#fff",
): void {
ctx.save();
ctx.strokeStyle = color;
ctx.beginPath();
ctx.arc(circle.position.x, circle.position.y, circle.radius, 0, 2 * Math.PI);
ctx.stroke();
ctx.restore();
}
+7
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@@ -0,0 +1,7 @@
import type { Vector } from "#/engine/Vector.ts";
export type Polygon = {
position: Vector;
points: Array<Vector>;
axes: Array<Vector>;
};
+7
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@@ -7,6 +7,13 @@ export function createVector(x: number = 0, y: number = 0): Vector {
return { x, y }; return { x, y };
} }
export function copyVector(vector: Vector): Vector {
return {
x: vector.x,
y: vector.y,
};
}
export function fromPolar(direction: number, magnitude: number): Vector { export function fromPolar(direction: number, magnitude: number): Vector {
return { return {
x: Math.cos(direction) * magnitude, x: Math.cos(direction) * magnitude,
+121
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@@ -0,0 +1,121 @@
import type { AABB } from "#/engine/AABB.ts";
import type { Circle } from "#/engine/Circle.ts";
import type { Vector } from "#/engine/Vector.ts";
export function isPointInCircle(point: Vector, circle: Circle): boolean {
const dx = point.x - circle.position.x;
const dy = point.y - circle.position.y;
return dx * dx + dy * dy <= circle.radius ** 2;
}
export function isPointInAABB(point: Vector, aabb: AABB): boolean {
const rx = aabb.position.x;
const ry = aabb.position.y;
return (
point.x >= rx &&
point.x <= rx + aabb.width &&
point.y >= ry &&
point.y <= ry + aabb.height
);
}
export function circleIntersectCircle(a: Circle, b: Circle): boolean {
const dx = a.position.x - b.position.x;
const dy = a.position.y - b.position.y;
return dx * dx + dy * dy <= (a.radius + b.radius) ** 2;
}
export function AABBIntersectAABB(a: AABB, b: AABB): boolean {
const ax = a.position.x;
const ay = a.position.y;
const bx = b.position.x;
const by = b.position.y;
return (
ax <= bx + b.width &&
ax + a.width >= bx &&
ay <= by + b.height &&
ay + a.height >= by
);
}
export function circleIntersectAABB(circle: Circle, aabb: AABB): boolean {
const cx = circle.position.x;
const cy = circle.position.y;
const rx = aabb.position.x;
const ry = aabb.position.y;
const dx = cx - Math.max(rx, Math.min(cx, rx + aabb.width));
const dy = cy - Math.max(ry, Math.min(cy, ry + aabb.height));
return dx * dx + dy * dy <= circle.radius ** 2;
}
export function circleContainsCircle(a: Circle, b: Circle): boolean {
const dx = a.position.x - b.position.x;
const dy = a.position.y - b.position.y;
const distance = Math.sqrt(dx * dx + dy * dy);
return a.radius >= b.radius + distance;
}
export function AABBContainsAABB(a: AABB, b: AABB): boolean {
const ax = a.position.x;
const ay = a.position.y;
const bx = b.position.x;
const by = b.position.y;
return (
ax <= bx &&
ax + a.width >= bx + b.width &&
ay <= by &&
ay + a.height >= by + b.height
);
}
export function AABBContainsCircle(aabb: AABB, circle: Circle): boolean {
const rx = aabb.position.x;
const ry = aabb.position.y;
const cx = circle.position.x;
const cy = circle.position.y;
return (
rx <= cx - circle.radius &&
rx + aabb.width >= cx + circle.radius &&
ry <= cy - circle.radius &&
ry + aabb.height >= cy + circle.radius
);
}
export function circleContainsAABB(circle: Circle, aabb: AABB): boolean {
const radiusSquare = circle.radius ** 2;
const dax = aabb.position.x - circle.position.x;
const day = aabb.position.y - circle.position.y;
if (dax * dax + day * day > radiusSquare) {
return false;
}
const dbx = aabb.position.x + aabb.width - circle.position.x;
const dby = aabb.position.y - circle.position.y;
if (dbx * dbx + dby * dby > radiusSquare) {
return false;
}
const dcx = aabb.position.x - circle.position.x;
const dcy = aabb.position.y + aabb.height - circle.position.y;
if (dcx * dcx + dcy * dcy > radiusSquare) {
return false;
}
const ddx = aabb.position.x + aabb.width - circle.position.x;
const ddy = aabb.position.y + aabb.height - circle.position.y;
if (ddx * ddx + ddy * ddy > radiusSquare) {
return false;
}
return true;
}
+2
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@@ -5,6 +5,8 @@ import { pointer } from "#/engine/Pointer.ts";
import { fromSrc, type Sprite } from "#/engine/Sprite.ts"; import { fromSrc, type Sprite } from "#/engine/Sprite.ts";
import charIdle from "#/game/assets/char-idle.png"; import charIdle from "#/game/assets/char-idle.png";
// import { moveAndCollide } from "#/some/where.ts";
const idle: Sprite = await fromSrc(charIdle, 2, 4); const idle: Sprite = await fromSrc(charIdle, 2, 4);
const { animate, process } = defineEntity("hero", { const { animate, process } = defineEntity("hero", {
+5 -13
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@@ -1,6 +1,6 @@
import { drawCircle } from "#/engine/Circle";
import { pointer } from "#/engine/Pointer.ts"; import { pointer } from "#/engine/Pointer.ts";
import { defineScene } from "#/engine/Scene.ts"; import { defineScene } from "#/engine/Scene.ts";
import type { Vector } from "#/engine/Vector.ts";
import data from "./data.json"; import data from "./data.json";
const { process, preProcess, linkScenes } = defineScene(data); const { process, preProcess, linkScenes } = defineScene(data);
@@ -15,19 +15,11 @@ preProcess((entityInstanceMap) => {
instance.position.y = data.height - 16; instance.position.y = data.height - 16;
}); });
function drawPoint(
ctx: CanvasRenderingContext2D,
position: Vector,
radius: number = 4,
): void {
ctx.beginPath();
ctx.arc(position.x, position.y, radius, 0, 2 * Math.PI);
ctx.strokeStyle = "#ff9000";
ctx.stroke();
}
process((ctx, delta) => { process((ctx, delta) => {
if (!pointer.isDown) { if (!pointer.isDown) {
drawPoint(ctx, pointer.position); drawCircle(ctx, {
position: pointer.position,
radius: 4,
});
} }
}); });