WIP
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@@ -1,19 +1,33 @@
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import { createCircle } from "#/engine/Circle.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { createRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import {
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createSprite,
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createSpriteAnimation,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import { createCollider, Shape } from "#/engine/system/physics.ts";
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import { createVector } from "#/engine/Vector.ts";
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import {
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type Collider,
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createCollider,
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Shape,
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} from "#/engine/system/physics.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import portal from "#/game/assets/portal.png";
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const portalSrc = await defineSpriteSheet(portal, 3, 1);
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defineEntity("portal", {
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const process = defineEntity("portal", {
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position: createVector(),
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sprite: createSprite(portalSrc),
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animation: createSpriteAnimation(400, 0),
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collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
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collider: createCollider(Shape.Rect, createRect(createVector(), 16, 16)),
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});
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process((id, delta) => {
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const position = $<Vector>("position").get(id)!.value;
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const collider = $<Collider>("collider").get(id)!.value;
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const cPos = collider.aabb.position;
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cPos.x = position.x;
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cPos.y = position.y;
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});
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