WIP
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@@ -1,6 +1,6 @@
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import type { Circle } from "#/engine/Circle.ts";
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import type { Circle } from "#/engine/Circle.ts";
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import type { Polygon } from "#/engine/Polygon.ts";
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import type { Polygon } from "#/engine/Polygon.ts";
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import type { Rect } from "#/engine/Rect.ts";
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import { createRect, type Rect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import $ from "#/engine/Scene.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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@@ -27,6 +27,7 @@ type Collide = (collision: Collision, cid: string) => void;
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export type Collider = {
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export type Collider = {
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shape: Shape;
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shape: Shape;
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body: Circle | Rect | Polygon;
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body: Circle | Rect | Polygon;
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aabb: Rect;
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buffer: CollisionBuffer;
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buffer: CollisionBuffer;
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};
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};
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@@ -43,13 +44,45 @@ export function createCollider(
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body: Circle | Rect | Polygon,
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body: Circle | Rect | Polygon,
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bufferSize: number = 8,
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bufferSize: number = 8,
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): Collider {
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): Collider {
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let aabb = createRect(createVector(), 0, 0);
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switch (shape) {
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case CIRCLE: {
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const radius = (body as Circle).radius;
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const size = radius * 2;
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aabb.width = size;
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aabb.height = size;
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aabb.position.x = body.position.x - radius;
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aabb.position.y = body.position.y - radius;
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break;
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}
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case RECT: {
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aabb = body as Rect;
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break;
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}
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case POLYGON: {
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break;
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}
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}
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return {
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return {
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shape,
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shape,
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body,
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body,
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aabb,
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buffer: createCollisionBuffer(bufferSize),
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buffer: createCollisionBuffer(bufferSize),
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};
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};
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}
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}
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const infAABB = createRect(createVector(), 0, 0);
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function sweptAABB(self: Collider, other: Collider, velocity: Vector): void {
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infAABB.position.x = other.aabb.position.x - self.aabb.width / 2;
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infAABB.position.y = other.aabb.position.y - self.aabb.height / 2;
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infAABB.width = other.aabb.width - self.aabb.width;
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infAABB.height = other.aabb.height - self.aabb.height;
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//
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}
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function collideWithCirle(collision: Collision, cid: string) {
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function collideWithCirle(collision: Collision, cid: string) {
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collision.cid = cid;
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collision.cid = cid;
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}
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}
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@@ -119,7 +152,14 @@ export function moveAndCollide(
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delta: number,
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delta: number,
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): Array<Collision> {
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): Array<Collision> {
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const colliders = $<Collider>("collider")!;
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const colliders = $<Collider>("collider")!;
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const positions = $<Vector>("position")!;
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const self = colliders.get(id)!.value;
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const self = colliders.get(id)!.value;
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const pos = positions.get(id)!.value;
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self.aabb.position.x = pos.x;
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self.aabb.position.y = pos.y;
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const slice = self.buffer.slice;
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const slice = self.buffer.slice;
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slice.length = 0;
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slice.length = 0;
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@@ -1,7 +1,7 @@
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import { createCircle } from "#/engine/Circle.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import { createRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import $ from "#/engine/Scene.ts";
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import {
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import {
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createSprite,
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createSprite,
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@@ -29,7 +29,7 @@ const process = defineEntity("hero", {
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sprite: createSprite(idleSrc),
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sprite: createSprite(idleSrc),
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animation: createSpriteAnimation(500, 2),
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animation: createSpriteAnimation(500, 2),
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velocity: createVector(),
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velocity: createVector(),
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collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
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collider: createCollider(Shape.Rect, createRect(createVector(), 16, 16)),
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});
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});
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process((id, delta) => {
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process((id, delta) => {
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@@ -1,19 +1,33 @@
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import { createCircle } from "#/engine/Circle.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { defineEntity } from "#/engine/Entity.ts";
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import { createRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import {
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import {
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createSprite,
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createSprite,
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createSpriteAnimation,
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createSpriteAnimation,
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defineSpriteSheet,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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} from "#/engine/Sprite.ts";
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import { createCollider, Shape } from "#/engine/system/physics.ts";
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import {
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import { createVector } from "#/engine/Vector.ts";
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type Collider,
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createCollider,
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Shape,
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} from "#/engine/system/physics.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import portal from "#/game/assets/portal.png";
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import portal from "#/game/assets/portal.png";
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const portalSrc = await defineSpriteSheet(portal, 3, 1);
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const portalSrc = await defineSpriteSheet(portal, 3, 1);
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defineEntity("portal", {
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const process = defineEntity("portal", {
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position: createVector(),
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position: createVector(),
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sprite: createSprite(portalSrc),
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sprite: createSprite(portalSrc),
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animation: createSpriteAnimation(400, 0),
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animation: createSpriteAnimation(400, 0),
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collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
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collider: createCollider(Shape.Rect, createRect(createVector(), 16, 16)),
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});
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process((id, delta) => {
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const position = $<Vector>("position").get(id)!.value;
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const collider = $<Collider>("collider").get(id)!.value;
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const cPos = collider.aabb.position;
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cPos.x = position.x;
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cPos.y = position.y;
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});
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});
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