1st working swept
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@@ -1,7 +1,7 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import { createRect } from "#/engine/Rect.ts";
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import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import {
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createSprite,
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@@ -9,6 +9,8 @@ import {
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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import {
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type Collider,
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type Collision,
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createCollider,
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moveAndCollide,
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Shape,
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@@ -19,6 +21,7 @@ import {
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scale,
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type Vector,
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} from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport.ts";
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import charIdle from "#/game/assets/char-idle.png";
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const speed = 0.05;
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@@ -35,6 +38,7 @@ const process = defineEntity("hero", {
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process((id, delta) => {
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const position = $<Vector>("position").get(id)!.value;
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const velocity = $<Vector>("velocity").get(id)!.value;
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const collider = $<Collider>("collider").get(id)!.value;
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if (pointer.isDown) {
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position.x = pointer.position.x;
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@@ -49,12 +53,18 @@ process((id, delta) => {
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normalize(velocity);
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scale(velocity, speed);
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const collisions = moveAndCollide(id, velocity, delta);
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// console.log(collisions);
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position.x += velocity.x * delta;
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position.y += velocity.y * delta;
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velocity.x = 0;
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velocity.y = 0;
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const collisions = moveAndCollide(id, velocity, delta);
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// console.log(collisions);
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fillRect(viewport.ctx, collider.aabb, "orange");
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strokeRect(viewport.ctx, collider.aabb, "red");
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if (collisions.some((c: Collision) => c.cid.length > 0)) {
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fillRect(viewport.ctx, collider.aabb, "red");
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}
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});
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@@ -1,5 +1,5 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import { createRect } from "#/engine/Rect.ts";
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import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import {
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createSprite,
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@@ -12,6 +12,7 @@ import {
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Shape,
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} from "#/engine/system/physics.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport";
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import portal from "#/game/assets/portal.png";
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const portalSrc = await defineSpriteSheet(portal, 3, 1);
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@@ -30,4 +31,7 @@ process((id, delta) => {
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cPos.x = position.x;
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cPos.y = position.y;
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fillRect(viewport.ctx, collider.aabb, "orange");
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strokeRect(viewport.ctx, collider.aabb, "red");
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});
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@@ -16,8 +16,8 @@
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"name": "portal",
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"init": {
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"position": {
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"x": 16,
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"y": 16
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"x": 24,
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"y": 24
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}
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}
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},
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