1st working swept
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@@ -1,5 +1,5 @@
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import { defineEntity } from "#/engine/Entity.ts";
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import { createRect } from "#/engine/Rect.ts";
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import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import {
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createSprite,
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@@ -12,6 +12,7 @@ import {
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Shape,
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} from "#/engine/system/physics.ts";
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import { createVector, type Vector } from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport";
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import portal from "#/game/assets/portal.png";
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const portalSrc = await defineSpriteSheet(portal, 3, 1);
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@@ -30,4 +31,7 @@ process((id, delta) => {
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cPos.x = position.x;
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cPos.y = position.y;
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fillRect(viewport.ctx, collider.aabb, "orange");
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strokeRect(viewport.ctx, collider.aabb, "red");
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});
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