This commit is contained in:
Schluffe
2026-03-19 00:08:48 +01:00
parent 31ae9d94d5
commit f6d36283e2
5 changed files with 126 additions and 63 deletions
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import type { Circle } from "#/engine/Circle.ts";
import type { Polygon } from "#/engine/Polygon.ts";
import type { Rect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
export enum Shape {
Cirle,
Rect,
Polygon,
}
const CIRCLE = Shape.Cirle;
const RECT = Shape.Rect;
const POLYGON = Shape.Polygon;
type ShapeType = Shape.Cirle | Shape.Rect | Shape.Polygon;
type CollisionBuffer = {
size: number;
mask: number;
cursor: number;
pool: Array<Collision>;
slice: Array<Collision>;
};
function createCollisionBuffer(size: number): CollisionBuffer {
if ((size & (size - 1)) !== 0) {
throw new Error("size must be a power of two");
}
const pool: Array<Collision> = [];
for (let i = 0; i < size; i++) {
pool.push(createCollision());
}
return {
size,
mask: size - 1,
cursor: 0,
pool,
slice: [],
};
}
function bufferNext(buffer: CollisionBuffer): Collision {
return buffer.pool[buffer.cursor++ & buffer.mask];
}
function bufferSliceReset(buffer: CollisionBuffer): void {
buffer.slice.length = 0;
}
function bufferSliceAdd(buffer: CollisionBuffer): Collision {
const next = bufferNext(buffer);
buffer.slice.push(next);
return next;
}
export type Collider = {
shape: ShapeType;
body: Circle | Rect | Polygon;
buffer: CollisionBuffer;
};
export type Collision = {
cid: string;
normal: Vector;
position: Vector;
depth: 0;
angle: 0;
};
function createCollision(): Collision {
return {
cid: "",
normal: createVector(),
position: createVector(),
depth: 0,
angle: 0,
};
}
export function createCollider(
shape: ShapeType,
body: Circle | Rect | Polygon,
bufferSize: number = 8,
): Collider {
return {
shape,
body,
buffer: createCollisionBuffer(bufferSize),
};
}
export function moveAndCollide(
id: string,
velocity: Vector,
delta: number,
): Array<Collision> {
const colliders = $<Collider>("collider")!;
const self = colliders.get(id)!.value;
bufferSliceReset(self.buffer);
for (const [cid, _] of colliders.entries()) {
if (cid === id) {
continue;
}
const collisoin = bufferSliceAdd(self.buffer);
collisoin.cid = cid;
}
return self.buffer.slice;
}