This commit is contained in:
Schluffe
2026-03-19 00:08:48 +01:00
parent 31ae9d94d5
commit f6d36283e2
5 changed files with 126 additions and 63 deletions
+5 -6
View File
@@ -9,10 +9,10 @@ import {
defineSpriteSheet,
} from "#/engine/Sprite.ts";
import {
type Collider,
createCollider,
moveAndCollide,
} from "#/engine/system/processPhysics.ts";
Shape,
} from "#/engine/system/physics.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
import charIdle from "#/game/assets/char-idle.png";
@@ -24,13 +24,12 @@ const process = defineEntity("hero", {
sprite: createSprite(idleSrc),
animation: createSpriteAnimation(500, 2),
velocity: createVector(),
collider: createCollider(0),
collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
});
process((id, delta) => {
const position = $<Vector>("position").get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value;
const collider = $<Collider>("collider").get(id)!.value;
if (pointer.isDown) {
position.x = pointer.position.x;
@@ -48,6 +47,6 @@ process((id, delta) => {
velocity.x = 0;
velocity.y = 0;
moveAndCollide(id, velocity, delta);
console.log(collider.collision.id);
const collisions = moveAndCollide(id, velocity, delta);
console.log(collisions);
});
+2 -2
View File
@@ -5,7 +5,7 @@ import {
createSpriteAnimation,
defineSpriteSheet,
} from "#/engine/Sprite.ts";
import { createCollider } from "#/engine/system/processPhysics.ts";
import { createCollider, Shape } from "#/engine/system/physics.ts";
import { createVector } from "#/engine/Vector.ts";
import portal from "#/game/assets/portal.png";
@@ -15,5 +15,5 @@ defineEntity("portal", {
position: createVector(),
sprite: createSprite(portalSrc),
animation: createSpriteAnimation(400, 0),
collider: createCollider(0),
collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
});