This commit is contained in:
Schluffe
2026-03-19 00:08:48 +01:00
parent 31ae9d94d5
commit f6d36283e2
5 changed files with 126 additions and 63 deletions
+4 -4
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@@ -14,14 +14,14 @@ export function copyVector(vector: Vector): Vector {
}; };
} }
export function fromPolar(direction: number, magnitude: number): Vector { export function fromPolar(angle: number, magnitude: number): Vector {
return { return {
x: Math.cos(direction) * magnitude, x: Math.cos(angle) * magnitude,
y: Math.sin(direction) * magnitude, y: Math.sin(angle) * magnitude,
}; };
} }
export function getDirection(vector: Vector): number { export function getAngle(vector: Vector): number {
return Math.atan2(vector.y, vector.x); return Math.atan2(vector.y, vector.x);
} }
+115
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@@ -0,0 +1,115 @@
import type { Circle } from "#/engine/Circle.ts";
import type { Polygon } from "#/engine/Polygon.ts";
import type { Rect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
export enum Shape {
Cirle,
Rect,
Polygon,
}
const CIRCLE = Shape.Cirle;
const RECT = Shape.Rect;
const POLYGON = Shape.Polygon;
type ShapeType = Shape.Cirle | Shape.Rect | Shape.Polygon;
type CollisionBuffer = {
size: number;
mask: number;
cursor: number;
pool: Array<Collision>;
slice: Array<Collision>;
};
function createCollisionBuffer(size: number): CollisionBuffer {
if ((size & (size - 1)) !== 0) {
throw new Error("size must be a power of two");
}
const pool: Array<Collision> = [];
for (let i = 0; i < size; i++) {
pool.push(createCollision());
}
return {
size,
mask: size - 1,
cursor: 0,
pool,
slice: [],
};
}
function bufferNext(buffer: CollisionBuffer): Collision {
return buffer.pool[buffer.cursor++ & buffer.mask];
}
function bufferSliceReset(buffer: CollisionBuffer): void {
buffer.slice.length = 0;
}
function bufferSliceAdd(buffer: CollisionBuffer): Collision {
const next = bufferNext(buffer);
buffer.slice.push(next);
return next;
}
export type Collider = {
shape: ShapeType;
body: Circle | Rect | Polygon;
buffer: CollisionBuffer;
};
export type Collision = {
cid: string;
normal: Vector;
position: Vector;
depth: 0;
angle: 0;
};
function createCollision(): Collision {
return {
cid: "",
normal: createVector(),
position: createVector(),
depth: 0,
angle: 0,
};
}
export function createCollider(
shape: ShapeType,
body: Circle | Rect | Polygon,
bufferSize: number = 8,
): Collider {
return {
shape,
body,
buffer: createCollisionBuffer(bufferSize),
};
}
export function moveAndCollide(
id: string,
velocity: Vector,
delta: number,
): Array<Collision> {
const colliders = $<Collider>("collider")!;
const self = colliders.get(id)!.value;
bufferSliceReset(self.buffer);
for (const [cid, _] of colliders.entries()) {
if (cid === id) {
continue;
}
const collisoin = bufferSliceAdd(self.buffer);
collisoin.cid = cid;
}
return self.buffer.slice;
}
-51
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@@ -1,51 +0,0 @@
import type { Circle } from "#/engine/Circle.ts";
import type MapProxy from "#/engine/lib/MapProxy.ts";
import RingBuffer from "#/engine/lib/RingBuffer.ts";
import type { Polygon } from "#/engine/Polygon.ts";
import type { Rect } from "#/engine/Rect.ts";
import $ from "#/engine/Scene.ts";
import { createVector, type Vector } from "#/engine/Vector.ts";
const CIRCLE = 0;
const RECT = 1;
const POLYGON = 2;
type Shape = 0 | 1 | 2;
export type Collider = {
shape: Shape;
collision: Collision;
};
export type Collision = {
id: string;
};
export function createCollider(shape: Shape): Collider {
return {
shape,
collision: { id: "" },
};
}
const collisions = new RingBuffer(128, {
id: "",
normal: createVector(),
});
export function moveAndCollide(
id: string,
velocity: Vector,
delta: number,
): void {
const colliders = $<Collider>("collider")!;
for (const [oid, _] of colliders.entries()) {
if (oid === id) {
continue;
}
const self = colliders.get(id)!.value;
self.collision.id = oid;
}
}
+5 -6
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@@ -9,10 +9,10 @@ import {
defineSpriteSheet, defineSpriteSheet,
} from "#/engine/Sprite.ts"; } from "#/engine/Sprite.ts";
import { import {
type Collider,
createCollider, createCollider,
moveAndCollide, moveAndCollide,
} from "#/engine/system/processPhysics.ts"; Shape,
} from "#/engine/system/physics.ts";
import { createVector, type Vector } from "#/engine/Vector.ts"; import { createVector, type Vector } from "#/engine/Vector.ts";
import charIdle from "#/game/assets/char-idle.png"; import charIdle from "#/game/assets/char-idle.png";
@@ -24,13 +24,12 @@ const process = defineEntity("hero", {
sprite: createSprite(idleSrc), sprite: createSprite(idleSrc),
animation: createSpriteAnimation(500, 2), animation: createSpriteAnimation(500, 2),
velocity: createVector(), velocity: createVector(),
collider: createCollider(0), collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
}); });
process((id, delta) => { process((id, delta) => {
const position = $<Vector>("position").get(id)!.value; const position = $<Vector>("position").get(id)!.value;
const velocity = $<Vector>("velocity").get(id)!.value; const velocity = $<Vector>("velocity").get(id)!.value;
const collider = $<Collider>("collider").get(id)!.value;
if (pointer.isDown) { if (pointer.isDown) {
position.x = pointer.position.x; position.x = pointer.position.x;
@@ -48,6 +47,6 @@ process((id, delta) => {
velocity.x = 0; velocity.x = 0;
velocity.y = 0; velocity.y = 0;
moveAndCollide(id, velocity, delta); const collisions = moveAndCollide(id, velocity, delta);
console.log(collider.collision.id); console.log(collisions);
}); });
+2 -2
View File
@@ -5,7 +5,7 @@ import {
createSpriteAnimation, createSpriteAnimation,
defineSpriteSheet, defineSpriteSheet,
} from "#/engine/Sprite.ts"; } from "#/engine/Sprite.ts";
import { createCollider } from "#/engine/system/processPhysics.ts"; import { createCollider, Shape } from "#/engine/system/physics.ts";
import { createVector } from "#/engine/Vector.ts"; import { createVector } from "#/engine/Vector.ts";
import portal from "#/game/assets/portal.png"; import portal from "#/game/assets/portal.png";
@@ -15,5 +15,5 @@ defineEntity("portal", {
position: createVector(), position: createVector(),
sprite: createSprite(portalSrc), sprite: createSprite(portalSrc),
animation: createSpriteAnimation(400, 0), animation: createSpriteAnimation(400, 0),
collider: createCollider(0), collider: createCollider(Shape.Cirle, createCircle(createVector(), 8)),
}); });