WIP
This commit is contained in:
+7
-7
@@ -8,7 +8,7 @@ export type Viewport = {
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canvas: HTMLCanvasElement;
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gameContainer: HTMLElement;
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canvasContainer: HTMLElement;
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bounds: {
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boundaries: {
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minX: number;
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minY: number;
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maxX: number;
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@@ -27,7 +27,7 @@ export const viewport: Viewport = {
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canvas: null as unknown as HTMLCanvasElement,
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gameContainer: null as unknown as HTMLElement,
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canvasContainer: null as unknown as HTMLElement,
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bounds: {
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boundaries: {
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minX: 0,
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minY: 0,
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maxX: 0,
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@@ -70,7 +70,7 @@ export function resizeCanvas(width: number, height: number): void {
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canvasContainer,
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gameContainer,
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translation,
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bounds,
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boundaries,
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} = viewport;
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const containerWidth = (gameContainer.offsetWidth / scale) | 0;
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@@ -87,10 +87,10 @@ export function resizeCanvas(width: number, height: number): void {
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canvasContainer.style = `width: ${canvasWidth}px; height: ${canvasHeight}px;`;
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bounds.minX = translation.x;
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bounds.minY = translation.y;
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bounds.maxX = translation.x + canvas.width;
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bounds.maxY = translation.x + canvas.height;
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boundaries.minX = translation.x;
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boundaries.minY = translation.y;
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boundaries.maxX = translation.x + canvas.width;
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boundaries.maxY = translation.x + canvas.height;
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}
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export function resetCtx() {
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@@ -8,9 +8,9 @@ export function createSignal<T>(value: T): [() => T, (value: T) => void] {
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const getter = () => {
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current !== null && observers.add(current);
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return innerValue;
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};
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const setter = (value: T) => {
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innerValue = value;
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for (const observer of observers) {
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@@ -29,7 +29,7 @@ sceneChangeSet.add((sceneData) => {
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});
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export function drawSprites(ctx: CanvasRenderingContext2D): void {
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const { bounds } = viewport;
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const { boundaries } = viewport;
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visibleDrawables.length = 0;
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for (const drawable of drawables) {
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@@ -40,10 +40,10 @@ export function drawSprites(ctx: CanvasRenderingContext2D): void {
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const relY = pos.y + sprite.offset.y;
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if (
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relX + sprite.width > bounds.minX &&
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relX < bounds.maxX &&
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relY + sprite.height > bounds.minY &&
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relY < bounds.maxY
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relX + sprite.width > boundaries.minX &&
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relX < boundaries.maxX &&
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relY + sprite.height > boundaries.minY &&
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relY < boundaries.maxY
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) {
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visibleDrawables.push(drawable);
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}
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@@ -34,7 +34,7 @@ const process = defineEntity("hero", {
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});
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createEffect(() => {
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console.log(speed());
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console.log("speed: ", speed());
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});
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let onceGuard = true;
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@@ -83,6 +83,9 @@ process((id, delta) => {
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velocity.x = stuff.value * 0.05;
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position.x += velocity.x * delta;
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// @ts-ignore
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window.viewport = viewport;
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if (position.x + collider.offset.x > viewport.canvas.width - 16) {
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stuff.value = -1;
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animation.value = animations.walk;
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